Libmarpa 11.0.1

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Libmarpa: The Marpa low-level library

This manual (7 December 2022) is for Libmarpa 11.0.1.

Copyright © 2022 Jeffrey Kegler.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


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1 No warranty

The Libmarpa license takes precedence over the statements in this document. In particular, the license states that Libmarpa is free software and has no warranty. No statement in this document should be construed as providing any kind of warranty.


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1.1 Updates

For important information that has changed since the last stable release, there is an “updates” document (https://github.com/jeffreykegler/libmarpa/blob/updated/UPDATES.md). The updates document includes

To allow that information to be kept current without issuing a new stable release, we describe how to obtain support in the updates document. See Support.


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2 About this document


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2.1 How to read this document

This is essentially a reference document, but its early chapters lay out concepts essential to the others. Readers will usually want to read the chapters up and including Introduction to the method descriptions in order. Otherwise, they should follow their interests.


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2.2 Prerequisites

This document is very far from self-contained. It assumes the following:


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3 Overview of Libmarpa

This chapter contains a quick overview of Libmarpa, using standard parsing terminology. It is intended to help a prospective reader of the whole document to know what to expect. Details and careful definitions will be provided in later chapters.

Libmarpa implements the Marpa parsing algorithm. Marpa is named after the legendary 11th century Tibetan translator, Marpa Lotsawa. In creating Marpa, I depended heavily on previous work by Jay Earley, Joop Leo, John Aycock and Nigel Horspool.

Libmarpa implements the entire Marpa algorithm. This library does the necessary grammar preprocessing, recognizes the input, and produces a “bocage”, which is an optimized parse forest. Libmarpa also supports the ordering, iteration and evaluation of the parse trees in the bocage.

Libmarpa is very low-level. For example, it has no strings. Rules, symbols, and token values are all represented by integers. This, of course, will not suffice for many applications. Users will very often want names for the symbols, non-integer values for tokens, or both. Typically, applications will use arrays to translate Libmarpa’s integer ID’s to strings or other values as required.

Libmarpa also does not implement most of the semantics. Libmarpa does have an evaluator (called a “valuator”), but it does not manipulate the stack directly. Instead, Libmarpa, based on its traversal of the parse tree, passes optimized step by step stack manipulation instructions to the upper layer. These instructions indicate the token or rule involved, and the proper location for the true token value or the result of the rule evaluation. For rule evaluations, the instructions include the stack location of the arguments.

Marpa requires most semantics to be implemented in the application. This allows the application total flexibility. It also puts the application is in a much better position to prevent errors, to catch errors at runtime or, failing all else, to successfully debug the logic.


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4 Terms, definitions and notation


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4.1 Miscellaneous definitions


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4.2 Parsing theory preliminaries

This document assumes the reader is familiar with parsing theory. The following exposition is not intended an introduction or a reference. Instead, it is intended to serve as a guide to the definitions of parsing terms as used in this document.

Where a narrow or specialized sense of the term is the one that applies within Marpa, that is the only definition given. Marpa also sometimes uses a standard term with a definition which is slightly different from the standard one. “Ambiguous grammar” is one example: See Ambiguity. The term “grammar” itself is another. See grammar-non-standard. When a definition is non-standard, this is explicitly pointed out.

Readers who want a textbook or tutorial in parsing theory can look at Mark Jason Dominus’s excellent chapter on parsing in the Perl context. See Bibliography-Dominus-2005. It is available on-line. Wikipedia is also an excellent place to start. See Bibliography-Wikipedia.

A grammar is a set of rules, associated with a set of symbols, one of which is distinguished as the start symbol. A symbol string, or simply string where the meaning is clear, is an ordered series of symbols. The length of a string is the number of symbols in it. A symbol string is also called a sentential form.

Some of the symbols are terminals. For the purposes of this subsection, a terminal is a symbol which may occur in an input to a parse of a grammar. In a parse, an input is either accepted or rejected. A potential input string, that is, a sentential form which is made up entirely of terminal symbols, is called a sentence. The set of sentences that a grammar accepts is the language of the grammar.

It is important to note that the term language, as it is used in parsing theory, means something very different from what it means in ordinary use. The meaning of the strings is an essential part of the ordinary idea of what a language is. In ordinary use, the word “language” means far more than a unordered list of its sentences. In parsing terminology, meaning (or semantics as it is called) is a separate issue. For parsing theory a language is exactly a set of strings – that and nothing more.

The Marpa definition of a grammar differs slightly from the various standard ones. Standard definitions usually sharply distinguish terminal symbols from non-terminals. Marpa does not. Further discussion of Marpa’s handling of terminal is below (see Terminals).


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4.3 Stages of parsing

A recognizer is a program that determines whether its input is in the language of a grammar and a start symbol. A parser is a program which finds the structure of that input.

The term parsing is used in a strict and a loose sense. Parsing in the loose sense is all phases of finding a grammar’s structure, including a separate recognition phase if the parser has one. (Marpa does.) If a parser has phases, parsing in the strict sense refers specifically to the phase that finds the structure of the input. When the Marpa documents use the term parsing in its strict sense, they will speak explicitly of “parsing in the strict sense”. Otherwise, parsing will mean parsing in the loose sense.

Parsers often use a lexical analyzer to convert raw input, usually input text, into a token stream, which is a series of tokens. Each token represents a symbol of the grammar and has a value. A lexical analyzer is often called a lexer or a scanner, and lexical analysis is often called lexing or scanning.

The series of symbols represented by the series of tokens becomes the symbol string input seen by the recognizer. The symbol string input is more often called the input sentence.

The output of the Marpa parser is a parse forest. See def-forest.


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4.4 Rules

A standard way of describing rules is Backus-Naur Form, or BNF. A rule of a grammar is sometimes called a rule. In one common way of writing BNF, a rule looks like this:

    Expression ::= Term Factor

In the rule above, Expression, Term and Factor are symbols. A rule consists of a left hand side and a right hand side. In a context-free grammar, like those Marpa parses, the left hand side of a rule is always a symbol string of length 1. The right hand side of a rule is a symbol string of zero or more symbols. In the example, Expression is the left hand side, and Term and Factor are right hand side symbols.

Left hand side and right hand side are often abbreviated as RHS and LHS. If the RHS of a rule has no symbols, the rule is called an empty rule or an empty rule.

In a standard grammar, all rules are BNF rules, as just described. Marpa grammars differ from standard grammars in allowing a second kind of rule: a sequence rule. The RHS of a sequence rules is a single symbol, which is repeated zero or more times. Libmarpa allows the application to specify other parameters, including a separator symbol. See Sequence rules.


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4.5 Derivations

A step of a derivation, or derivation step, is a change made to a symbol string by applying one of the rules from the grammar. The rule must be one of those with a LHS that occurs in the symbol string. The result of the derivation step is another symbol string, one in which every occurence of the LHS symbol from the rule is replaced by the RHS of the rule. For example, if A, B, C, D, and X are symbols, and

    X ::= B C

is a rule, then

    A X D -> A B C D

is a derivation step,

A derivation is a sequence of derivation steps. The length of a derivation is its length in steps.

Technically, a symbol X and a string that consists of only that symbol are two different things. But we often say “the symbol X” as shorthand for “the string of length 1 whose only symbol is X”. For example, if the string containing only the symbol X derives a string Y, we will usually say simply that “X derives Y”.

Wherever symbol or string X derives Y, we may also say X produces Y. Derivations are often described as symbol matches. Wherever symbol or string X derives Y, we may also say that Y matches X or that X matches Y. It is particularly common to say that X matches Y when X or Y is a sentence.

The parse of an input by a grammar is successful if and only if, according to the grammar, the start symbol produces the input sentence. The set of all input sentences that a grammar will successfully parse is the language of the grammar.


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4.6 Nulling

The zero length symbol string is called the empty string. The empty string can be considered to be a sentence, in which case it is the empty sentence. A string of one or more symbols is non-empty. A derivation which produces the empty string is a null derivation. A derivation from the start symbol which produces the empty string is a null parse.

If a symbol has a null derivation, it is a nullable symbol. If the only sentence produced by a symbol is the empty sentence, it is a nulling symbol. All nulling symbols are nullable symbols.

If a symbol is not nullable, it is non-nullable. If a symbol is not nulling, it is non-nulling.

A rule is nullable iff it is the rule of the first step of a null derivation. A rule is nullable iff its LHS symbol is nullable.

A rule R is nulling iff every derivation whose first step has R as its rule is a null derivation. A rule is nulling iff its LHS symbol is nulling.

If a rule is not nullable, it is non-nullable. If a rule is not nulling, it is non-nulling.


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4.7 Useless rules

If any derivation from the start symbol uses a rule, that rule is called reachable or accessible. A rule that is not accessible is called unreachable or inaccessible. If any derivation which results in a sentence uses a rule, that rule is said to be productive. A rule that is not productive is called unproductive. A rule is productive iff every symbol on its RHS is productive. A symbol is productive iff it is a terminal or it is the LHS of a productive rule. A rule which is inaccessible or unproductive is called a useless rule. Marpa can handle grammars with useless rules.

A symbol is reachable or accessible if it appears in a reachable rule. If a symbol is not reachable, it is unreachable or inaccessible. A symbol is productive if it appears on the LHS of a productive rule, or if it is a nullable symbol. If a symbol is not productive, it is unproductive. A symbol which is inaccessible or unproductive is called a useless symbol. Marpa can handle grammars with useless symbols.


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4.8 Recursion and cycles

If any symbol in the grammar non-trivially produces a symbol string containing itself, the grammar is said to be recursive. If any symbol non-trivially produces a symbol string with itself on the left, the grammar is said to be left-recursive. If any symbol non-trivially produces a symbol string with itself on the right, the grammar is said to be right-recursive. Marpa can handle all recursive grammars, including grammars which are left-recursive, grammars which are right-recursive, and grammars which contain both left- and right-recursion.

A cycle is a non-trivial derivation of a string of symbols from itself. If it is not possible for any derivation using a grammar to contain a cycle, then that grammar is said to be cycle-free. Traditionally, a grammar is considered useless if it is not cycle-free.

The traditional deprecation of cycles is well-founded. A cycle is the parsing equivalent of an infinite loop. Once a cycle appears, it can be repeated over and over again. Even a very short input sentence can have an infinite number of parses when the grammar is not cycle-free.

For that reason, a grammar which contains a cycle is also called infinitely ambiguous. Marpa can parse with grammars which are not cycle-free, and will even parse inputs that cause cycles. When a parse is infinitely ambiguous, Marpa limits cycles to a single loop, so that only a finite number of parses is returned.


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4.9 Trees

In this document, unless otherwise stated,

For brevity, in contexts where the meaning is clear, we refer to a tree node simply as a node. Especially when looked at from the point of view of its labels, a node is often called an instance.

A node is a pair of tuples:

We note that this definition of a tree node is recursive.

In the following list of definitions and assertions, let

     nd = [ [ sym,  start, end ], children ]

be a tree node:

Let nd1 and nd2 be two nodes. If nd2 is a child of nd1, then nd1 is the parent of nd2.

We define ancestor recursively such that nd1 is the ancestor of a node nd2 iff one of the following are true:

Simlarly, we define descendant recursively such that nd1 is the descendant of a node nd2 iff one of the following are true:

A tree is its own root node. That implies that, in fact, tree and node are just two different terms for the same thing. We usually speak of trees when we are thinking of the nodes/trees as a collection of nodes, and we speak of nodes when we are more focused on the individual nodes.

A parse forest is a set of one or more parse trees. Each tree represents a parse.

We have used “parse” as a noun in several senses. Depending on context a “parse” may be

When the meaning of “parse” is not clear in context, we will be explicit about which sense is intended.

[ TODO: give example of tree ] [ TODO: define path ] [ TODO: define left vs. right ] [ TODO: define cut ] [ TODO: define frontier ] [ TODO: define top-down traversal ] [ TODO: define bottom-down traversal ]


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4.10 Traversal

The structure of a parse can be represented as a series of derivation steps from the start symbol to the input. The node at the root of the tree is also called the start node.


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4.11 Ambiguity

Marpa allows ambiguous grammars. Traditionally we say that a parse is ambiguous if, for a given grammar and a given input, more than one derivation tree is possible. However, Marpa allows ambiguous input tokens, which the traditional definition does not take into account. If Marpa used the traditional definition, all grammars would be ambiguous except those grammars which allowed only the null parse.

[ TODO: Rewrite two reasons to differ from traditional definition – ambiguous tokens and pruned null forests. Def is that cardinality of forest > 1. ]

It is easiest if the Marpa definition and the traditional definition were extensionally equivalent — that is, if Marpa’s set of ambiguous grammars was exactly the same as the set of traditionally ambiguous grammars. This can be accomplished by using a slightly altered definition. In the Marpa context, a grammar is ambiguous if and only if, for some UNAMBIGUOUS stream of input tokens, that grammar produces more than one parse tree.


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4.12 Evaluating a parse

A parser is an algorithm that takes a string of symbols (tokens or characters) and finds a structure in it. Traditionally, that structure is a tree.

Rarely is an application interested only in the tree. Usually the idea is that the string “means” something: the idea is that the string has a semantics. Traditionally and most often, the tree is an intermediate step in producing a value, a value which represents the “meaning” or “semantics” of the string. Evaluating a tree means finding its semantics.


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4.13 Semantics terms

In real life, the structure of a parse is usually a means to an end. Grammars usually have a semantics associated with them, and what the user actually wants is the value of the parse according to the semantics.

The tree representation is especially useful when evaluating a parse. In the traditional method of evaluating a parse tree, every node which represents a terminal symbol has a value associated with it on input. Recall that nodes are often called “instances” of their symbols or rules. Semantics is associated with instances of rules or of lexemes.

Non-null inner nodes take their semantics from the rule whose LHS they represent. Nulled nodes are dealt with as special cases.

The semantics for a rule describe how to calculate the value of the node which represents the LHS (the parent node) from the values of zero or more of the nodes which represent the RHS symbols (child nodes). Values are computed recursively, bottom-up. The value of a parse tree is the value of its start symbol.


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4.14 Application and diagnostic behavior

An application behavior is a behavior on which it is intended that the design of applications will be based. In this document, a behavior is an application behavior unless otherwise stated. Most of the behaviors specified in this document are application behaviors. We sometimes say that “applications may expect” a certain behavior to emphasize that that behavior is an application behavior.

After an irrecoverable failure, the behavior of a Libmarpa application is undefined, so that there are no behaviors that can be relied on for normal application processing, and therefore, there are no application behaviors. In this circumstance, some of the application behaviors become diagnostic behaviors. A diagnostic behavior is a behavior that this document suggests that the programmer may attempt in the face of an irrecoverable failure, for purpose of testing, diagnostics and debugging. Diagnostic behaviors are hoped for, rather than expected, and intended to allow the programmer to deal with irrecoverable failures as smoothly as possible. (See Failure.)

In this document, a behavior is a diagnostic behavior only if that is specifically indicated. Applications should not be designed to rely on diagnostic behaviors. We sometimes say that “diagnostics may attempt” a certain behavior to emphasize that that behavior is a diagnostic behavior.


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5 Architecture


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5.1 Major objects

The classes of Libmarpa’s object system fall into two types: major and numbered. These are the Libmarpa’s major classes, in sequence.

The major objects have one letter abbreviations, which are used frequently. These are, in the standard sequence,


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5.2 Time objects

All of Libmarpa’s major classes, except the configuration class, are “time” classes. Except for objects in the grammar class, all time objects are created from another time object. Each time object is created from a time object of the class before it in the sequence. A recognizer cannot be created without a precomputed grammar; a bocage cannot be created without a recognizer; and so on.

When one time object is used to create a second time object, the first time object is the parent object and the second time object is the child object. For example, when a bocage is created from a recognizer, the recognizer is the parent object, and the bocage is the child object.

Grammars have no parent object. Every other time object has exactly one parent object. Value objects have no child objects. All other time objects can have any number of children, from zero up to some machine-determined limit, such as memory.

An object is the ancestor of another object if it is the parent of that object, or if it is the parent of an ancestor of that object. An object is the descendant of another object if it is the child of that object, or if it is the child of an descendant of that object. The following three statements are mutually exclusive:

It follows from the definitions of “parent” and “ancestor” that, for any time object class, an object can have at most one ancestor of that class. On the other hand, if an object has descendants in a class, there can be many of them.

An object is a base of another object, if it is that object, or if it is the ancestor of the object. For each time object class, an object has at most one base object. For example, a recognizer is its own base recognizer, and has exactly one base grammar.

The base grammar of a time object is of special importance. Every time object has a base grammar. A grammar object is its own base grammar. The base grammar of a recognizer is its parent grammar, the one that it was created with. The base grammar of any other time object is the base grammar of its parent object. For example, the base grammar of a bocage is the base grammar of the recognizer that it was created with.


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5.3 Reference counting

Every object in a “time” class has its own, distinct, lifetime, which is controlled by the object’s reference count. Reference counting follows the usual practice. Contexts that take a share of the “ownership” of an object increase the reference count by 1. When a context relinquishes its share of the ownership of an object, it decreases the reference count by 1.

Each class of time object has a “ref” and an “unref” method, to be used by those contexts that need to explicitly increment and decrement the reference count. For example, the “ref” method for the grammar class is marpa_g_ref() and the “unref” method for the grammar class is marpa_g_unref().

Time objects do not have explicit destructors. When the reference count of a time object reaches 0, that time object is destroyed.

Much of the necessary reference counting is performed automatically. The context calling the constructor of a time object does not need to explicitly increase the reference count, because Libmarpa time objects are always created with a reference count of 1.

Child objects “own” their parents, and when a child object is successfully created, the reference count of its parent object is automatically incremented to reflect this. When a child object is destroyed, it automatically decrements the reference count of its parent.

In a typical application, a calling context needs only to remember to “unref” each time object that it creates, once it is finished with that time object. All other reference decrements and increments are taken care of automatically. The typical application never needs to explicitly call one of the “ref” methods.

More complex applications may find it convenient to have one or more contexts share ownership of objects created in another context. These more complex situations are the only cases in which the “ref” methods will be needed.


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5.4 Numbered objects

In addition to its major, “time” objects, Libmarpa also has numbered objects. Numbered objects do not have lifetimes of their own. Every numbered object belongs to a time object, and is destroyed with it. Rules and symbols are numbered objects. Tokens values are another class of numbered objects.


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6 Input


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6.1 Earlemes


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6.1.1 The traditional input model

In traditional Earley parsers, the concept of location is very simple. Locations are numbered from 0 to n, where n is the length of the input. Every location has an Earley set, and vice versa. Location 0 is the start location. Every location after the start location has exactly one input token associated with it.

Some applications do not fit this traditional input model — natural language processing requires ambiguous tokens, for example. Libmarpa allows a wide variety of alternative input models.

In Libmarpa a location is called a earleme. The number of an Earley set is the ID of the Earley set, or its ordinal. In the traditional model, the ordinal of an Earley set and its earleme are always exactly the same, but in Libmarpa’s advanced input models the ordinal of an Earley set can be different from its location (earleme).

The important earleme values are the latest earleme. the current earleme, and the furthest earleme. Latest, current and furthest earleme, when they have specified values, obey a lexical order in this sense: The latest earleme is always at or before the current earleme, and the current earleme is always at or before the furthest earleme.


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6.1.2 The latest earleme

The latest Earley set is the Earley set completed most recently. This is initially the Earley set at location 0. The latest Earley set is always the Earley set with the highest ordinal, and the Earley set with the highest earleme location. The latest earleme is the earleme of the latest Earley set. If there is an Earley set at the current earleme, it is the latest Earley set and the latest earleme is equal to the current earleme. There is never an Earley set after the current earleme, and therefore the latest Earley set is never after the current earleme. The marpa_r_start input() and marpa_r_earleme_complete() methods are only ones that change the latest earleme. See marpa_r_start_input(), and marpa_r_earleme_complete().

The latest earleme is different from the current earleme if and only if there is no Earley set at the current earleme. A different end of parsing can be specified, but by default, parsing is of the input in the range from earleme 0 to the latest earleme.


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6.1.3 The current earleme

The current earleme is the earleme that Libmarpa is currently working on. More specifically, it is the one at which new tokens will start. Since tokens are never zero length, a new token will always end after the current earleme. marpa_r_start_input() initializes the current earleme to 0, and every call to marpa_r_earleme_complete() advances the current earleme by 1. The marpa_r_start input() and marpa_r_earleme_complete() methods are only ones that change the current earleme. See marpa_r_start_input(), and marpa_r_earleme_complete().


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6.1.4 The furthest earleme

Loosely speaking, the furthest earleme is the furthest earleme reached by the parse. More precisely, it is the highest numbered earleme at which a token ends and is 0 if there are no tokens. The furthest earleme is 0 when a recognizer is created. With every call to marpa_r_alternative(), the end of the token it adds is calculated. A token ends at the earleme location current+length, where current is the current earleme, and length is the length of the newly added token. If old_f is the furthest earleme before a call to marpa_r_alternative(), the furthest earleme after the call is max(old_f, current+length). The marpa_r_new() and marpa_r_alternative() methods are only ones that change the furthest earleme. See marpa_r_new(), and marpa_r_alternative().

In the basic input models, where every token has length 1, calling marpa_r_earleme_complete() after each marpa_r_alternative() call is sufficient to process all inputs, and the furthest earleme’s value can be typically be ignored. In alternative input models, where tokens have lengths greater than 1, calling marpa_r_earleme_complete() once after the last token is read may not be enough to ensure that all tokens have been processed. To ensure that all tokens have been processed, an application must advance the current earleme by calling marpa_r_earleme_complete(), until the current earleme is equal to the furthest earleme.


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6.2 The basic models of input

For the purposes of presentation, we (somewhat arbitrarily) divide Libmarpa’s input models into two groups: basic and advanced. In the basic input models of input, every token is exactly one earleme long. This implies that, in a basic model of input,

In the advanced models of input, tokens may have a length other than 1. Most applications use the basic input models. The details of the advanced models of input are presented in a later chapter. See Advanced input models.


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6.2.1 The standard model of input

In the standard model of input, there is exactly one successful marpa_r_alternative() call immediately previous to every marpa_r_earleme_complete() call. A marpa_r_alternative() call is immediately previous to a marpa_r_earleme_complete() call iff that marpa_r_earleme_complete() call is the first marpa_r_earleme_complete() call after the marpa_r_alternative() call.

Recall that, since the standard model is a basic model, the token length in every successful call to marpa_r_alternative() will be one. For an input of length n, there will be exactly n marpa_r_earleme_complete() calls, and all but the last call to marpa_r_earleme_complete() must be successful.

In the standard model, after a successful call to marpa_r_alternative(), if c is the value of the current earleme before the call,

In the standard model, a call to marpa_r_earleme_complete() follows a successful call of marpa_r_alternative(), so that the value of the furthest earleme before the call to marpa_r_earleme_complete() will be c+1, where c is the value of the current earleme. After a successful call to marpa_r_earleme_complete(),

Recall that, in the basic models of input, the latest earleme is always equal to the current earleme.


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6.2.2 Ambiguous input

We can loosen the standard model to allow more than one successful call to marpa_r_alternative() immediately previous to each call to marpa_r_earleme_complete(). This change will mean that multiple tokens become possible at each earleme — in other words, that the input becomes ambiguous. We continue to require that there be at least one successful call to marpa_r_alternative() before each call to marpa_r_earleme_complete(). And we recall that, since this is a basic input model, all tokens must have a length of 1.

In the ambiguous input model, the behavior of the current, latest and furthest earlemes are exactly as described for the standard model. See The standard model of input.


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6.3 Terminals

Traditionally, a terminal symbol is a symbol that may appear in the input. Traditional grammars divide all symbols sharply into terminals and non-terminals: A terminal symbol must always be used as a terminal. A non-terminal symbol can never be used as a terminal.

In Libmarpa, by default, a symbol is a terminal, and therefore may appear in the input iff both of the following are true:

Marpa’s default behavior follows tradition. A now-deprecated feature of Marpa allowed for LHS terminals. See LHS terminals. Most readers will want to stick to Marpa’s default behavior, and can and should ignore the possibility of LHS terminals. Even when LHS terminals are allowed, terminals can never be zero length.

In Libmarpa, every terminal instance has a token value associated with it. Token values are int’s. Libmarpa does nothing with token values except accept them from the application and return them during parse evaluation.


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7 Exhaustion

A parse is exhausted when it cannot accept any further input. A parse is active iff it is not exhausted. For a parse to be exhausted, the furthest earleme and the current earleme must be equal. However, the converse is not always the case: if more tokens can be read at the current earleme, then it is possible for the furthest earleme and the current earleme to be equal in an active parse.

Parse exhaustion always has a location. That is, if a parse is exhausted it is exhausted at some earleme location X. If a parse is exhausted at location X, then

Users sometimes assume that parse exhaustion means parse failure. But other users sometimes assume that parse exhaustion means parse success. For many grammars, there are strong associations between parse exhaustion and parse success, but the strong association can go either way, Both exhaustion-loving and exhaustion-hating grammars are very common in practical application.

In an exhaustion-hating application, parse exhaustion typically means parse failure. C programs, Perl scripts and most programming languages are exhaustion-hating applications. If a C program is well-formed, it is always possible to read more input. The same is true of a Perl program that does not have a __DATA__ section.

In an exhaustion-loving application parse exhaustion means parse success. A toy example of an exhaustion-loving application is the language consisting of balanced parentheses. When the parentheses come into perfect balance the parse is exhausted, because any further input would unbalance the brackets. And the parse succeeds when the parentheses come into perfect balance. Exhaustion means success. Any language that balances start and end indicators will tend to be exhaustion-loving. HTML and XML, with their start and end tags, can be seen as exhaustion-loving languages.

One common form of exhaustion-loving parsing occurs in lexers that look for longest matches. Exhaustion will indicate that the longest match has been found.

It is possible for a language to be exhaustion-loving at some points and exhaustion-hating at others. We mentioned Perl’s __DATA__ as a complication in a basically exhaustion-hating language.

marpa_r_earleme_complete() and marpa_r_start_input are the only methods that may encounter parse exhaustion. See marpa_r_earleme_complete(), and marpa_r_start_input(). When the marpa_r_start_input or marpa_r_earleme_complete() methods exhaust the parse, they generate a MARPA_EVENT_EXHAUSTED event. Applications can also query parse exhaustion status directly with the marpa_r_is_exhausted() method. See marpa_r_is_exhausted().


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8 Semantics

Libmarpa handling of semantics is unusual. Most semantics are left up to the application, but Libmarpa guides them. Specifically, the application is expected to maintain the evaluation stack. Libmarpa’s valuator provides instructions on how to handle the stack. Libmarpa’s stack handling instructions are called “steps”. For example, a Libmarpa step might tell the application that the value of a token needs to go into a certain stack position. Or a Libmarpa step might tell the application that a rule is to be evaluated. For rule evalution, Libmarpa will tell the application where the operands are to be found, and where the result must go.

The detailed discussion of Libmarpa’s handling of semantics is in the reference chapters of this document, under the appropriate methods and classes. The most extensive discussion of the semantics is in the section that deals with the methods of the value time class (Value methods).


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9 Threads

Libmarpa is thread-safe, given circumstances as described below. The Libmarpa methods are not reentrant.

Libmarpa is C89-compliant. It uses no global data, and calls only the routines that are defined in the C89 standard and that can be made thread-safe. In most modern implementations, the default C89 implementation is thread-safe to the extent possible. But the C89 standard does not require thread-safety, and even most modern environments allow the user to turn thread safety off. To be thread-safe, Libmarpa must be compiled and linked in an environment that provides thread-safety.

While Libmarpa can be used safely across multiple threads, a Libmarpa grammar cannot be. Further, a Libmarpa time object can only be used safely in the same thread as its base grammar. This is because all time objects with the same base grammar share data from that base grammar.

To work around this limitation, the same grammar definition can be used to a create a new Libmarpa grammar time object in each thread. If there is sufficient interest, future versions of Libmarpa could allow thread-safe cloning of grammars and other time objects.


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10 Sequence rules

Traditionally, grammars only allow BNF rules. Libmarpa allows sequence rules, which express sequences by allowing a single RHS symbol to be repeated.

A sequence rule consists of a LHS and a RHS symbol. Additionally, the application must indicate the minimum number of repetitions. The minimum count must be 0 or 1.

Optionally, a separator symbol may be specified. For example, a comma-separated sequence of numbers

     1,42,7192,711,

may be recognized by specifying the rule Seq ::= num and the separator comma ::= ','. By default, an optional final separator, as shown in the example above, is recognized, but “proper separation” may also be specified. In proper separation separators must, in fact, come between (“separate”) items of the sequence. A final separator is not a separator in the strict sense, and therefore is not recognized when proper separation is in effect. For more on specifying sequence rules, see marpa_g_sequence_new.

Sequence rules are “sugar” — their presence in the Libmarpa interface does not extend its power. Every Libmarpa grammar that can be written using sequence rules can be rewritten as a grammar without sequence rules.

The RHS symbol and the separator, if there is one, must not be nullable. This is because it is not completely clear what an application intends when it asks for a sequence of items, some of which are nullable — the most natural interpretation of this usually results in a highly ambiguous grammar.

Libmarpa allows highly ambiquous grammars and a programmer who wants a grammar with sequences containing nullable items or separators can write that grammar using BNF rules. The use of BNF rules make it clearer that ambiguity is what the programmer intended, and allows the programmer more flexibility.

A sequence rule must have a dedicated LHS — that is, the LHS of a sequence rule must not be the LHS of any other rule. This implies that the LHS of a sequence rule can never be the LHS of a BNF rule.

The requirement that the LHS of a sequence rule be unique is imposed for reasons similar to those for the prohibition against RHS and separator nullables. Often reuse of the LHS of a sequence rule is simply a mistake. Even when deliberate, reuse of the LHS results in a complex grammar, one which often parses in ways that the programmer did not intend.

A programmer who believes they know what they are doing, and really does want alternative sequences starting at the same input location, can specify this behavior indirectly. They can do this by creating two sequence rules with distinct LHS’s:

     Seq1 ::= Item1
     Seq2 ::= Item2

and adding a new “parent” LHS which recognizes the sequences as alternatives.

     SeqChoice ::= Seq1
     SeqChoice ::= Seq2

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11 Nullability

In Libmarpa, there is no direct way to mark a symbol nullable or nulling. All Libmarpa’s terminal symbols are non-nullable. By default, Libmarpa’s non-terminal symbols are nullable or nulling depending on the rules in which they appear on the LHS. The default behavior for non-terminals can be changed (see LHS terminals), but this is deprecated.

To make a symbol x nullable, a user must create an nulling rule whose LHS is x. The empty rule is nulling, so that one way a user can ensure x is nullable is by making it the LHS of an empty rule. If every rule with x on the LHS is nulling, x will be not just nullable, but nulling as well.


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11.1 Nullability in the valuator

In the valuator, every nulling tree is pruned back to its topmost nulling symbol. This means that there are no nulling rules in the valuator, only nulling symbols. For an example of how this works, see Example of nulled symbol.

While this may sound draconian, the “lost” semantics of the nulled rules and non-topmost nulled symbols are almost never missed. Nulled subtrees cannot contain input, and therefore do not contain token symbols. So no token values are lost when nulled subtrees are pruned, and we are dealing with the semantics of the empty string. See Evaluating nulled symbols.


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11.2 Assigning semantics to nulled symbols

Libmarpa leaves the semantics to an upper layer, so that we usually treat semantics as outside the scope of this document. But most upper layers will find that nulled symbols are a corner case for their semantics, and we therefore offer the writers of upper layers some hints.

Typically, upper layers will assign semantics to a LHS symbol based on the rule instance in which the LHS occurs. All nulled symbols are LHS symbols, but the valuator prunes all nulled rules, forcing the application to determine the semantics of a nulled symbol instance based on its symbol. One method of making this determination is the one which is implemented in Marpa::R2. Call a grammar g; let x be a symbol that is nulled in a parse that uses g; and call a rule in g with x on its LHS, an “x LHS rule”. Marpa::R2 assigns a semantics to x using the first of following guidelines that applies:


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11.3 Evaluating nulled symbols

In theory, the semantics of nulled symbols, like any semantics, can be arbitrarily complex. In practice, we are dealing with the semantics of the empty string, which is literally the “semantics of nothing”. If what we are dealing with truly is primarily a parsing problem, we can usually expect that the semantics of nothing will be simple.

The possible subtrees below a nulled symbol can be seen as a set, and that set is a constant that depends on the grammar. Since the input corresponding to the nulled symbol is also a constant (the empty string), the semantics of a nulled symbol will also be constant, with a few exceptions:

All of these exceptions are unusual or rare. When they do occur, the upper layer can implement the semantics of the nulled symbols with a function or a closure.


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11.4 Example of nulled symbol

As already stated, Marpa prunes every null subtree back to its topmost null symbol. Here is an example grammar, with S as the start symbol.

        S ::= L R
        L ::= A B X
        L ::=
        R ::= A B Y
        R ::=
        A ::=
        B ::=
        X ::=
        X ::= "x"
        Y ::=
        Y ::= "y"

If we let the input be ‘x’, we can write the unpruned parse tree in pre-order, depth-first, indenting children below their parents, like this:

        0: Visible Rule: S := L R
             1: Visible Rule L := A B X
                 1.1: Nulled Symbol A
                 1.2: Nulled Symbol B
                 1.3: Token, Value is "x"
             2: Nulled Rule, Rule R := A B Y
                 2.1: Nulled Symbol A
                 2.2: Nulled Symbol B
                 2.3: Nulled Symbol Y

In this example, five symbols and a rule are nulled. The nulled rule and three of the nulled symbols are in a nulled subtree: 2, 2.1, 2.2 and 2.3. Marpa prunes every null subtree back to its topmost symbol, which in this case is the LHS of the rule numbered 2. The pruned tree looks like this:

         0: Visible Rule: S := L R
              1: Visible Rule L := A B X
                  1.1: Nulled Symbol A
                  1.2: Nulled Symbol B
                  1.3: Token, Value is "x"
              2: LHS of Nulled Rule, Symbol R

Nulled nodes 1.1, 1.2 and 2 were all kept, because they are topmost in their nulled subtree. All the other nulled nodes were discarded.


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12 Failure

As a reminder, no language in this chapter (or, for that matter, in this document) should be read as providing, or suggesting the existence of, a warranty. See license. Also, see No warranty.


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12.1 Libmarpa’s approach to failure

Libmarpa is a C language library, and inherits the traditional C language approach to avoiding and handling user programming errors. This approach will strike readers unfamiliar with this tradition as putting an appallingly large portion of the burden of avoiding application programmer error on the application programmer themself.

But in the early 1970’s, when the C language first stabilized, the alternative, and the consensus choice for its target applications was assembly language. In that context, C was radical in its willingness to incur a price in efficiency in order to protect the programmer from themself. C was considered to take a excessively “hand holding” approach which very much flew in the face of consensus.

The decades have made a large difference in the trade-offs, and the consensus about the degree to which even a low-level language should protect the user has changed. It seems inevitable that C will be replaced as the low-level language of choice, by a language that places fewer burdens on the programmer, and more on the machine. The question seems to be not whether C will be dethroned as the “go to” language for low-level progamming, but when, and by which alternative.

Modern hardware makes many simple checks essentially cost-free, and Libmarpa’s efforts to protect the application programmer go well beyond what would have been considered best practice in the past. But it remains a C language library. But, on the whole, the Libmarpa application programmer must be prepared to exercise the high degree of carefulness traditionally required by its C language environment. Libmarpa places the burden of avoiding irrecoverable failures, and of handling recoverable failures, largely on the application programmer.


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12.2 User non-conformity to specified behavior

This document specifies many behaviors for Libmarpa application programs to follow, such as the nature of the arguments to each method. The C language environment specifies many more behaviors, such as proper memory management. When a non-conformity to specified behavior is unintentional and problematic, it is frequently called a “bug”. Even the most carefully programmed Libmarpa application may sometimes contain a “bug”. In addition, some specified behaviors are explicitly stated as characterizing a primary branch of the processing, rather than made mandatory for all successful processing. Non-conformity to non-mandatory behaviors can be efficiently recoverable, and is often intentional.

This chapter describes how non-conformity to specified behavior by a Libmarpa application is handled by Libmarpa. Non-conformity to specified behavior by a Libmarpa application is also called, for the purposes of this document, a Libmarpa application programming failure. In contexts where no ambiguity arises, Libmarpa application programming failure will usually be abbreviated to failure.

Libmarpa application programming success in a context is defined as the absence of unrecovered failure in that context. When no ambiguity arises, Libmarpa application programming success is almost always abbreviated to success. For example, the success of an application means the application ran without any irrecoverable failures, and that it recovered from all the recoverable failures that were detected.


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12.3 Classifying failure

A Libmarpa application programming failure, unless stated otherwise, is an irrecoverable failure. Once an irrecoverable failure has occurred, the further behavior of the program is undefined. Nonetheless, we specify, and Libmarpa attempts, diagnostics behaviors (see Application and diagnostic behavior) in an effort to handle irrecoverable failures as smoothly as possible.

A Libmarpa application programming failure is not recoverable, unless this document states otherwise.

A failure is called a hard failure is it has an error code associated with it. A recoverable failure is called a soft failure if it has no associated error code. (For more on error codes, see Error codes.)

All failures fall into one of five types. In order of severity, these are


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12.4 Memory allocation failure

Failure to allocate memory is the most irrecoverable of irrecoverable errors. Even effective error handling assumes the ability to allocate memory, so that the practice has been, in the event of a memory allocation failure, to take Draconian action. On memory allocation failure, as with all irrecoverable failures, Libmarpa’s behavior in undefined, but Libmarpa attempts to terminate the current program abnormally by calling abort().

Memory allocation failure is the only case in which Libmarpa terminates the program. In all other cases, Libmarpa leaves the decision to terminate the program, whether normally or abnormally, up to the application programmer.

Memory allocation failure does not have an error code. As a pedantic matter, memory allocation failure is neither a hard or a soft failure.


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12.5 Undetected failure

An undetected failure is a failure that the Libmarpa library does not detect. Many failures are impossible or impractical for a C library to detect. Two examples of failure that the Libmarpa methods do not detect are writes outside the bounds of allocated memory, and use of memory after it has been freed. C is not strongly typed, and arguments of Libmarpa routines undergo only a few simple tests, tests which are inadequate to detect many of the potential problems.

By undetected failure we emphasize that we mean failures undetected by the Libmarpa methods. In the examples just given, there exist tools that can help the programmer detect memory errors and other tools exist to check the sanity of method arguments.

This document points out some of the potentially undetected problems, when doing so seems more helpful than tedious. But any attempt to list all the undetected problems would be too large and unwieldy to be useful.

Undetected failure is always irrecoverable. An undetected failure is neither a hard or a soft failure.


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12.6 Irrecoverable hard failure

An irrecoverable hard failure is an irrecoverable Libmarpa application programming failure that has an error code associated with it. Libmarpa attempts to behave as predictably as possible in the face of a hard failure, but once an irrecoverable failure occurs, the behavior of a Libmarpa application is undefined.

In the event of an irrecoverable failure, there are no application behaviors. The diagnostic behavior for a hard failure is as described for the method that detects the hard failure. At a minimum, this diagnostic behavior will be returning from the method that detects the hard failure with the return value specified for hard failure, and setting the error code as specified for hard failure.


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12.7 Partially recoverable hard failure

A partially recoverable hard failure is a recoverable Libmarpa application programming failure

For every partially recoverable hard failure, this document specifies the application behaviors that remain available after it occurs. The most common kind of partially recoverable hard failure is a library-recoverable hard failure. For an example of partially recoverable hard failure, see Library-recoverable hard failure.


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12.8 Library-recoverable hard failure

A library-recoverable hard failure is a type of partially recoverable hard failure. Loosely described, it is a hard failure that allows the programmer to continue to use many of the Libmarpa methods in the library, but that disallows certain methods on some objects.

To state the restrictions of application behaviors more precisely, let the “failure grammar” be the base grammar of the method that detected the library-recoverable hard failure. After a library-recoverable hard failure, the following behaviors are no longer applcation behaviors:

Recall that any use of a behavior that is not an application behavior is an irrecoverable failure.

The application behaviors remaining after a library-recoverable hard failure are the following:

Note that Libmarpa destructors remain available after a library recoverable failure. An application will often want to destroy all Libmarpa objects whose base grammar is the failure grammar, in order to clear memory of problematic objects.

An example of a library-recoverable hard failure is the MARPA_ERR_COUNTED_NULLABLE error in the marpa_g_precompute method. See marpa_g_precompute().


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12.9 Ancestry-recoverable hard failure

An ancestry-recoverable hard failure is a type of partially recoverable hard failure. An ancestry-recoverable failure allows a superset of the application behaviors allowed by a library-recoverable hard failure. More precisely, let the “failure object” be the object that detected the ancestry-recoverable hard failure. After an ancestry-recoverable hard failure, the following behaviors are no longer applcation behaviors:

Recall that any use of a behavior that is not an application behavior is an irrecoverable failure.

The application behaviors remaining after a ancestry-recoverable hard failure are the following:

Note that all Libmarpa destructors remain available after an ancestry-recoverable failure. An application will often want to destroy the failure object and all of its descendants, in order to clear memory of problematic objects.

As an example, users calling marpa_g_precompute() will often want to treat a MARPA_EVENT_EARLEY_ITEM_THRESHOLD event as if it were an ancestry-recoverable hard failure. See marpa_g_precompute().

Library-recoverable failure is a special case of ancestry-recoverable failure. When the failure object is a grammar, ancestry-recoverable failure is synonymous with library-recoverable failure.


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12.10 Fully recoverable hard failure

A fully recoverable hard failure is a recoverable Libmarpa application programming failure

One example of a fully recoverable hard failure is the error code MARPA_ERR_UNEXPECTED_TOKEN_ID. The “Ruby Slippers” parsing technique (see Ruby Slippers), which has seen extensive usage, is based on Libmarpa’s ability to recover from a MARPA_ERR_UNEXPECTED_TOKEN_ID error fully and efficiently,


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12.11 Soft failure

An soft failure is an recoverable Libmarpa application programming failure that has no error code associated with it. Hard errors are assigned error codes in order to tell them apart. Error codes are not necessary or useful for soft errors, because there is at most one type of soft failure per Libmarpa method.

Soft failures are so called, because they are the least severe kind of failure. The most severe failures are “bugs” — unintended, and a symptom of a problem. Soft failures, on the other hand, are a frequent occurrence in normal, successful, processing. In the phrase “soft failure”, the word “failure” is used in the same sense that its cognate “fail” is used when we say that a loop terminates when it “fails” its loop condition. That ”failure” is of a condition necessary to continue on a main branch of processing, and a signal to proceed on another branch.

It is expected that Libmarpa applications will be designed such that successful execution is based on the handling specified for soft failures. In fact, a non-trival Libmarpa application can hardly be designed except on that basis.


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12.12 Error codes

As stated, every hard failure has an associated error code. Full descriptions of the error codes that are returned by the external methods are given in their own section (External error codes).

How the error code is accessed depends on the method that detects the hard failure associated with that error code. Methods for time objects always set the error code in the base grammar, from which it may be accessed using the error methods described below (Error methods). If a method has no base grammar, the way in which the error code for the hard failures that it detects can be accessed will be stated in the description of that method.

Since the error of a time object is set in the base grammar, it follows that every object with the same base grammar has the same error code. Objects with different base grammars may have different error codes.

While error codes are properties of a base grammar, irrecoverability is application-wide. That is, whenever any irrecoverable failure occurs, the entire application is irrecoverable. Once an application becomes irrecoverable, those Libmarpa objects with error codes for recoverable errors are still subject to the general irrecoverability.


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13 Introduction to the method descriptions

The following chapters describe Libmarpa’s methods in detail.


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13.1 About the overviews

The method descriptions are grouped into chapters and sections. Each such group of methods descriptions begins, optionally, with an overview. These overviews, again optionally, end with a “cheat sheet”. The “cheat sheets” name the most important Libmarpa methods in that chapter or section, in the order in which they are typically used, and very briefly describe their purpose.

The overviews sometimes speak of an “archetypal” application. The archetypal Libmarpa application implements a complete logic flow, starting with the creation of a grammar, and proceeding all the way to the return of the final result from a value object. In the archetypal Libmarpa application, the grammar, input and semantics are all small but non-trivial.


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13.2 Naming conventions

Methods in Libmarpa follow a strict naming convention. All methods have a name beginning with marpa_, if they are part of the external interface. If an external method is not a static method, its name is prefixed with one of marpa_c_, marpa_g_, marpa_r_, marpa_b_, marpa_o_, marpa_t_ or marpa_v_, where the single letter between underscores is one of the Libmarpa major class abbreviations. The letter indicates which class the method belongs to.

Methods that are exported, but that are part of the internal interface, begin with _marpa_. Methods that are part of the internal interface (often called “internal methods”) are subject to change and are intended for use only by Libmarpa’s developers.

Libmarpa reserves the marpa_ and _marpa_ prefixes for itself, with all their capitalization variants. All Libmarpa names visible outside the package will begin with a capitalization variant of one of these two prefixes.


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13.3 Return values

Some general conventions for return values are worth mentioning:

The words “success” and “failure” are heavily overloaded in these documents. But in contexts where our meaning is clear we will usually abbreviate “method success” and “method failure” to “success” and “failure”, respectively.

The Libmarpa programmer should not overly rely on the general conventions for return values. In particular, -2 may sometimes be ambiguous — both a valid return value for method success, and a potential indication of hard method failure. In this case, the programmer must distinguish the two return statuses based on the error code, and a programmer who is relying too heavily on the general conventions will fall into a trap. For a the description of the return values of marpa_g_rule_rank_set(), see Rank methods.


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13.4 How to read the method descriptions

The method descriptions are written on the assumption that the reader has the following in mind while reading them:


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14 Static methods

Accessor function: Marpa_Error_Code marpa_check_version ( int required_major, int required_minor, int required_micro )

Checks that the Marpa library in use is compatible with the given version. Generally, the application programmer will pass in the constants MARPA_MAJOR_VERSION, MARPA_MINOR_VERSION, and MARPA_MICRO_VERSION as the three arguments, to check that their application was compiled with headers the match the version of Libmarpa that they are using.

If required_major.required_minor.required_micro is an exact match with 11.0.1, the method succeeds. Otherwise the return status is an irrecoverable hard failure.

Return value: On success, MARPA_ERR_NONE. On hard failure, the error code.

Accessor function: Marpa_Error_Code marpa_version ( int* version)

Writes the version number in version. It is an undetected irrecoverable hard failure if version does not have room for three int’s.

Return value: Always succeeds. The return value is unspecified.


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15 Configuration methods

The configuration object is intended for future extensions. These may allow the application to override Libmarpa’s memory allocation and fatal error handling without resorting to global variables, and therefore in a thread-safe way. Currently, the only function of the Marpa_Config class is to give marpa_g_new() a place to put its error code.

Marpa_Config is Libmarpa’s only “major” class which is not a time class. There is no constructor or destructor, although Marpa_Config objects do need to be initialized before use. Aside from its own accessor, Marpa_Config objects are only used by marpa_g_new() and no reference to their location is not kept in any of Libmarpa’s time objects. The intent is to that it be convenient to have them in memory that might be deallocated soon after marpa_g_new() returns. For example, they could be put on the stack.

Mutator function: int marpa_c_init ( Marpa_Config* config)

Initialize the config information to “safe” default values. An irrecoverable error will result if an uninitialized configuration is used to create a grammar.

Return value: Always succeeds. The return value is unspecified.

Accessor function: Marpa_Error_Code marpa_c_error ( Marpa_Config* config, const char** p_error_string )

Error codes are usually kept in the base grammar, which leaves marpa_g_new() no place to put its error code on failure. Objects of the Marpa_Config class provide such a place. p_error_string is reserved for use by the internals. Applications should set it to NULL.

Return value: The error code in config. Always succeeds, so that marpa_c_error() never requires an error code for itself.


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16 Grammar methods


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16.1 Overview

An archetypal application has a grammar. To create a grammar, use the marpa_g_new() method. When a grammar is no longer in use, its memory can be freed using the marpa_g_unref() method.

To be precomputed, a grammar must have one or more symbols. To create symbols, use the marpa_g_symbol_new() method.

To be precomputed, a grammar must have one or more rules. To create rules, use the marpa_g_rule_new() and marpa_g_sequence_new() methods.

To be precomputed, a grammar must have exactly one start symbol. To mark a symbol as the start symbol, use the marpa_g_start_symbol_set() method.

Before parsing with a grammar, it must be precomputed. To precompute a grammar, use the marpa_g_precompute() method.


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16.2 Creating a new grammar

Constructor function: Marpa_Grammar marpa_g_new ( Marpa_Config* configuration )

Creates a new grammar time object. The returned grammar object is not yet precomputed, and will have no symbols and rules. Its reference count will be 1.

Unless the application calls marpa_c_error() Libmarpa will not reference the location pointed to by the configuration argument after marpa_g_new() returns. (See marpa_c_error().) The configuration argument may be NULL, but if it is, there will be no way to determine the error code on failure.

Return value: On success, the grammar object. On hard failure, NULL. Also on hard failure, if the configuration argument is not NULL, the error code is set in configuration. The error code may be accessed using marpa_c_error().

Mutator function: int marpa_g_force_valued ( Marpa_Grammar g )

It is recommended that this call be made immediately after the grammar constructor. It turns off a deprecated feature.

The marpa_g_force_valued() forces all the symbols in a grammar to be “valued”. The opposite of a valued symbol is one about whose value you do not care. This distinction has been made in the past in hope of gaining efficiencies at evaluation time. Current thinking is that the gains do not repay the extra complexity.

Return value: On success, a non-negative integer, whose value is otherwise unspecified. On failure, -2.


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16.3 Tracking the reference count of the grammar

Mutator function: Marpa_Grammar marpa_g_ref (Marpa_Grammar g)

Increases the reference count of g by 1. Not needed by most applications.

Return value: On success, g. On hard failure, NULL.

Destructor function: void marpa_g_unref (Marpa_Grammar g)

Decreases the reference count by 1, destroying g once the reference count reaches zero.


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16.4 Symbol methods

Accessor function: Marpa_Symbol_ID marpa_g_start_symbol (Marpa_Grammar g)

When successful, returns the ID of the start symbol. Soft fails, if there is no start symbol. The start symbol is set by the marpa_g_start_symbol_set() call.

Return value: On success, the ID of the start symbol, which is always a non-negative number. On soft failure, -1. On hard failure, -2.

Mutator function: Marpa_Symbol_ID marpa_g_start_symbol_set ( Marpa_Grammar g, Marpa_Symbol_ID sym_id)

When successful, sets the start symbol of grammar g to symbol sym_id. Soft fails if sym_id is well-formed (a non-negative integer), but a symbol with that ID does not exist.

Return value: On success, sym_id, which will always be a non-negative number. On soft failure, -1. On hard failure, -2.

Accessor function: int marpa_g_highest_symbol_id (Marpa_Grammar g)

Return value: On success, the numerically largest symbol ID of g. On hard failure, -2.

Accessor function: int marpa_g_symbol_is_accessible (Marpa_Grammar g, Marpa_Symbol_ID sym_id)

A symbol is accessible if it can be reached from the start symbol. Soft fails if sym_id is well-formed (a non-negative integer), but a symbol with that ID does not exist. A common hard failure is calling this method with a grammar that is not precomputed.

Return value: On success, 1 if symbol sym_id is accessible, 0 if not. On soft failure, -1. On hard failure, -2.

Accessor function: int marpa_g_symbol_is_nullable ( Marpa_Grammar g, Marpa_Symbol_ID sym_id)

A symbol is nullable if it sometimes produces the empty string. A nulling symbol is always a nullable symbol, but not all nullable symbols are nulling symbols. Soft fails if sym_id is well-formed (a non-negative integer), but a symbol with that ID does not exist. A common hard failure is calling this method with a grammar that is not precomputed.

Return value: On success, 1 if symbol sym_id is nullable, 0 if not. On soft failure, -1. On hard failure, -2.

Accessor function: int marpa_g_symbol_is_nulling (Marpa_Grammar g, Marpa_Symbol_ID sym_id)

A symbol is nulling if it always produces the empty string. Soft fails if sym_id is well-formed (a non-negative integer), but a symbol with that ID does not exist. A common hard failure is calling this method with a grammar that is not precomputed.

Return value: On success, 1 if symbol sym_id is nulling, 0 if not. On soft failure, -1. On hard failure, -2.

Accessor function: int marpa_g_symbol_is_productive (Marpa_Grammar g, Marpa_Symbol_ID sym_id)

A symbol is productive if it can produce a string of terminals. All nullable symbols are considered productive. Soft fails if sym_id is well-formed (a non-negative integer), but a symbol with that ID does not exist. A common hard failure is calling this method with a grammar that is not precomputed.

Return value: On success, 1 if symbol sym_id is productive, 0 if not. On soft failure, -1. On hard failure, -2.

Accessor function: int marpa_g_symbol_is_start ( Marpa_Grammar g, Marpa_Symbol_ID sym_id)

On success, if sym_id is the start symbol, returns 1. On success, if sym_id is not the start symbol, returns 0. On success, if no start symbol has been set, returns 0. is the start symbol.

Soft fails if sym_id is well-formed (a non-negative integer), but a symbol with that ID does not exist.

Return value: On success, 1 or 0. On soft failure, -1. On hard failure, -2.

Accessor function: int marpa_g_symbol_is_terminal ( Marpa_Grammar g, Marpa_Symbol_ID sym_id)

On succcess, returns the “terminal status” of a sym_id. The terminal status is 1 if sym_id is a terminal, 0 otherwise. To be used as an input symbol in the marpa_r_alternative() method, a symbol must be a terminal.

Soft fails if sym_id is well-formed (a non-negative integer), but a symbol with that ID does not exist.

Return value: On success, 1 or 0. On soft failure, -1. On hard failure, -2.

Mutator function: Marpa_Symbol_ID marpa_g_symbol_new (Marpa_Grammar g)

When successful, creates a new symbol in grammar g. The symbol ID’s are non-negative integers. Within each grammar, a symbol’s ID is unique to that symbol.

Symbols are numbered consecutively, starting at 0. That is, the first successful call of this method for a grammar returns the symbol with ID 0. The n’th successful call returns the symbol for a grammar with ID n-1. This makes it convenient for applications to store additional information about the symbols in an array.

Return value: On success, the ID of the new symbol, which will be a non-negative integer. On hard failure, -2.


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16.5 Rule methods

Accessor function: int marpa_g_highest_rule_id (Marpa_Grammar g)

Return value: On success, the numerically largest rule ID of g. On hard failure, -2.

Accessor function: int marpa_g_rule_is_accessible (Marpa_Grammar g, Marpa_Rule_ID rule_id)

A rule is accessible if it can be reached from the start symbol. A rule is accessible if and only if its LHS symbol is accessible. The start rule is always an accessible rule.

Soft fails if rule_id is well-formed (a non-negative integer), but a rule with that ID does not exist. A common hard failure is calling this method with a grammar that is not precomputed.

Return value: On success 1 or 0: 1 if rule with ID rule_id is accessible, 0 if not. On soft failure, -1. On hard failure, -2.

Accessor function: int marpa_g_rule_is_nullable ( Marpa_Grammar g, Marpa_Rule_ID ruleid)

A rule is nullable if it sometimes produces the empty string. A nulling rule is always a nullable rule, but not all nullable rules are nulling rules.

Soft fails if rule_id is well-formed (a non-negative integer), but a rule with that ID does not exist. A common hard failure is calling this method with a grammar that is not precomputed.

Return value: On success 1 or 0: 1 if the rule with ID rule_id is nullable, 0 if not. On soft failure, -1. On hard failure, -2.

Accessor function: int marpa_g_rule_is_nulling (Marpa_Grammar g, Marpa_Rule_ID ruleid)

A rule is nulling if it always produces the empty string.

Soft fails if rule_id is well-formed (a non-negative integer), but a rule with that ID does not exist. A common hard failure is calling this method with a grammar that is not precomputed.

Return value: On success 1 or 0: 1 if the rule with ID rule_id is nulling, 0 if not. On soft failure, -1. On hard failure, -2.

Accessor function: int marpa_g_rule_is_loop (Marpa_Grammar g, Marpa_Rule_ID rule_id)

A rule is a loop rule if it non-trivially produces the string of length one that consists only of its LHS symbol. Such a derivation takes the parse back to where it started, hence the term “loop”. “Non-trivially” means the zero-step derivation does not count — the derivation must have at least one step.

The presence of a loop rule makes a grammar infinitely ambiguous, and applications will typically want to treat them as fatal errors. But nothing forces an application to do this, and Marpa will successfully parse and evaluate grammars with loop rules.

Soft fails if rule_id is well-formed (a non-negative integer), but a rule with that ID does not exist. A common hard failure is calling this method with a grammar that is not precomputed.

Return value: On success 1 or 0: 1 if the rule with ID rule_id is a loop rule, 0 if not. On soft failure, -1. On hard failure, -2.

Accessor function: int marpa_g_rule_is_productive (Marpa_Grammar g, Marpa_Rule_ID rule_id)

A rule is productive if it can produce a string of terminals. A rule is productive if and only if all the symbols on its RHS are productive. The empty string counts as a string of terminals, so that a nullable rule is always a productive rule. For that same reason, an empty rule is considered productive.

Soft fails if rule_id is well-formed (a non-negative integer), but a rule with that ID does not exist. A common hard failure is calling this method with a grammar that is not precomputed.

Return value: On success 1 or 0: 1 if the rule with ID rule_id is productive, 0 if not. On soft failure, -1. On hard failure, -2.

Accessor function: int marpa_g_rule_length ( Marpa_Grammar g, Marpa_Rule_ID rule_id)

The length of a rule is the number of symbols on its RHS.

Soft fails if rule_id is well-formed (a non-negative integer), but a rule with that ID does not exist.

Return value: On success, the length of the rule with ID rule_id. On soft failure, -1. On hard failure, -2.

Accessor function: Marpa_Symbol_ID marpa_g_rule_lhs ( Marpa_Grammar g, Marpa_Rule_ID rule_id)

Soft fails if rule_id is well-formed (a non-negative integer), but a rule with that ID does not exist.

Return value: On success, the ID of the LHS symbol of the rule with ID rule_id. On soft failure, -1. On hard failure, -2.

Mutator function: Marpa_Rule_ID marpa_g_rule_new (Marpa_Grammar g, Marpa_Symbol_ID lhs_id, Marpa_Symbol_ID *rhs_ids, int length)

On success, creates a new external BNF rule in grammar g. In addition to BNF rules, Marpa also allows sequence rules, which are created by the marpa_g_sequence_new() method. See marpa_g_sequence_new(). We call marpa_g_rule_new() and marpa_g_sequence_new() rule creation methods.

Sequence rules and BNF rules are both rules: They share the same series of rule IDs, and are accessed and manipulated by the same methods, with the only differences being as noted in the descriptions of those methods.

Each grammar’s rule ID’s are a consecutive sequence of non-negative integers, starting at 0. This is intended to make it convenient for applications to store additional information about a grammar’s rules in an array. Within each grammar, the following is true:

The LHS symbol is lhs_id, and there are length symbols on the RHS. The RHS symbols are in an array pointed to by rhs_ids.

Possible hard failures, with their error codes, include:

Return value: On success, the ID of the new external rule. On hard failure, -2.

Accessor function: Marpa_Symbol_ID marpa_g_rule_rhs ( Marpa_Grammar g, Marpa_Rule_ID rule_id, int ix)

When successful, returns the ID of the symbol at index ix in the RHS of the rule with ID rule_id. The indexing of RHS symbols is zero-based.

Soft fails if rule_id is well-formed (a non-negative integer), but a rule with that ID does not exist.

A common hard failure is for ix not to be a valid index of the RHS. This happens if ix is less than zero, or or if ix is greater than or equal to the length of the rule.

Return value: On success, a symbol ID, which is always non-negative. On soft failure, -1. On hard failure, -2.


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16.6 Sequence methods

Accessor function: int marpa_g_rule_is_proper_separation ( Marpa_Grammar g, Marpa_Rule_ID rule_id)

When successful, returns

Does not distinguish sequence rules without proper separation from non-sequence rules. That is, does not distinguish an unset proper separation flag from a proper separation flag whose value is unspecified because rule_id is the ID of a BNF rule. Applications that want to determine whether or not a rule is a sequence rule can use marpa_g_sequence_min() to do this. See marpa_g_sequence_min().

Soft fails if rule_id is well-formed (a non-negative integer), but a rule with that ID does not exist.

Return value: On success, 1 or 0. On soft failure, -1. On hard failure, -2.

Accessor function: int marpa_g_sequence_min ( Marpa_Grammar g, Marpa_Rule_ID rule_id)

On success, returns the mininum length of a sequence rule. Soft fails if a rule with ID rule_id exists, but is not a sequence rule. This soft failure can used to test whether or not a rule is a sequence rule.

Hard fails irrecoverably if rule_id is not well-formed (a non-negative number). Also, hard fails irrecoverably if no rule with ID rule_id exists, even when rule_id is well formed. Note that, in its handling of the non-existence of a rule for its rule argument, this method differs from many of the other grammar methods. Grammar methods that take a rule ID argument more often treat the non-existence of rule for a well-formed rule ID as a soft, recoverable, failure.

Return value: On success, the minimum length of the sequence rule with ID rule_id, which is always non-negative. On soft failure, -1. On hard failure, -2.

Mutator function: Marpa_Rule_ID marpa_g_sequence_new (Marpa_Grammar g, Marpa_Symbol_ID lhs_id, Marpa_Symbol_ID rhs_id, Marpa_Symbol_ID separator_id, int min, int flags )

When successful, adds a new sequence rule to grammar g, and returns its ID. In addition to sequence rules, Marpa also allows BNF rules, which are created by the marpa_g_rule_new() method. See marpa_g_rule_new(). We call marpa_g_rule_new() and marpa_g_sequence_new() rule creation methods. For details on the use of sequence rules, see Sequence rules.

Sequence rules and BNF rules are both rules: They share the same series of rule IDs, and are accessed and manipulated by the same methods, with the only differences being as noted in the descriptions of those methods.

Each grammar’s rule ID’s are a consecutive sequence of non-negative integers, starting at 0. This is intended to make it convenient for applications to store additional information about a grammar’s rules in an array. Within each grammar, the following is true:

The LHS of the sequence is lhs_id, and the item to be repeated on the RHS of the sequence is rhs_id. The sequence must be repeated at least min times, where min is 0 or 1. The sequence RHS, or item, is restricted to a single symbol, and that symbol cannot be nullable. If separator_id is non-negative, it is a separator symbol, which cannot be nullable. flags is a bit vector. Use of any other bit except MARPA_PROPER_SEPARATION results in undefined behavior.

By default, a sequence rule recognizes a trailing separator. If flags & MARPA_PROPER_SEPARATION is non-zero, separation is “proper”. Proper separation means the the rule does not recognize a trailing separator. Specifying proper separation has no effect unless a separator symbol has also been specified.

The LHS symbol cannot be the LHS of any other rule, whether a BNF rule or a sequence rule. On an attempt to create an sequence rule with a duplicate LHS, this method hard fails, with an error code of MARPA_ERR_SEQUENCE_LHS_NOT_UNIQUE.

Return value: On success, the ID of the newly added sequence rule, which is always non-negative. On hard failure, -2.

Accessor function: int marpa_g_sequence_separator ( Marpa_Grammar g, Marpa_Rule_ID rule_id)

On success, returns the symbol ID of the separator of the sequence rule with ID rule_id. Soft fails if there is no separator. The causes of hard failure include rule_id not being well-formed; rule_id not being the ID of a rule that exists; and rule_id not being the ID a sequence rule.

Return value: On success, a symbol ID, which is always non-negative. On soft failure, -1. On hard failure, -2.

Accessor function: int marpa_g_symbol_is_counted (Marpa_Grammar g, Marpa_Symbol_ID sym_id)

On success, returns a boolean whose value is 1 iff the symbol with ID sym_id is counted. A symbol is counted iff

Soft fails iff sym_id is well-formed (a non-negative integer), but a symbol with that ID does not exist.

Return value: On success, a boolean. On soft failure, -1. On hard failure, -2.


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16.7 Rank methods

Accessor function: Marpa_Rank marpa_g_default_rank ( Marpa_Grammar g)

On success, returns the default rank of the grammar g. For more about the default rank of a grammar, see marpa_g_default_rank_set().

Return value: On success, returns the default rank of the grammar, and sets the error code to MARPA_ERR_NONE. On failure, returns -2, and sets the error code to an appropriate value, which will never be MARPA_ERR_NONE. Note that when the default rank of the grammar is -2, the error code is the only way to distinguish success from failure. The error code can be determined by using the marpa_g_error() call. See marpa_g_error().

Mutator function: Marpa_Rank marpa_g_default_rank_set ( Marpa_Grammar g, Marpa_Rank rank)

On success, sets the default rank of the grammar g to rank. When a grammar is created, the default rank is 0. When rules and symbols are created, their rank is the default rank of the grammar.

Changing the grammar’s default rank does not affect those rules and symbols already created, only those that will be created. This means that the grammar’s default rank can be used to, in effect, assign ranks to groups of rules and symbols. Applications may find this behavior useful.

Return value: On success, returns rank and sets the error code to MARPA_ERR_NONE. On failure, returns -2, and sets the error code to an appropriate value, which will never be MARPA_ERR_NONE. Note that when the rank is -2, the error code is the only way to distinguish success from failure. The error code can be determined by using the marpa_g_error() call. See marpa_g_error().

Accessor function: Marpa_Rank marpa_g_symbol_rank ( Marpa_Grammar g, Marpa_Symbol_ID sym_id)

When successful, returns the rank of the symbol with ID sym_id. When a symbol is created, its rank is initialized to the default rank of the grammar.

Return value: On success, returns a symbol rank, and sets the error code to MARPA_ERR_NONE. On hard failure, returns -2, and sets the error code to an appropriate value, which will never be MARPA_ERR_NONE. Note that -2 is a valid symbol rank, so that when -2 is returned, the error code is the only way to distinguish success from failure. The error code can be determined using marpa_g_error(). See marpa_g_error().

Mutator function: Marpa_Rank marpa_g_symbol_rank_set ( Marpa_Grammar g, Marpa_Symbol_ID sym_id, Marpa_Rank rank)

When successful, sets the rank of the symbol with ID sym_id to rank. When a symbol is created, its rank is initialized to the default rank of the grammar.

Return value: On success, returns rank, and sets the error code to MARPA_ERR_NONE. On hard failure, returns -2, and sets the error code to an appropriate value, which will never be MARPA_ERR_NONE. Note that rank may be -2, and in this case the error code is the only way to distinguish success from failure. The error code can be determined using marpa_g_error(). See marpa_g_error().

Accessor function: Marpa_Rank marpa_g_rule_rank ( Marpa_Grammar g, Marpa_Rule_ID rule_id)

When successful, returns the rank of the rule with ID rule_id. When a rule is created, its rank is initialized to the default rank of the grammar.

Return value: On success, returns a rule rank, and sets the error code to MARPA_ERR_NONE. The rule rank is an integer. On hard failure, returns -2, and sets the error code to an appropriate value, which will never be MARPA_ERR_NONE. Note that -2 is a valid rule rank, so that when -2 is returned, the error code is the only way to distinguish success from failure. The error code can be determined using marpa_g_error(). See marpa_g_error().

Mutator function: Marpa_Rank marpa_g_rule_rank_set ( Marpa_Grammar g, Marpa_Rule_ID rule_id, Marpa_Rank rank)

When successful, sets the rank of the rule with ID rule_id to rank and returns rank.

Return value: On success, returns rank, which will be an integer, and sets the error code to MARPA_ERR_NONE. On hard failure, returns -2, and sets the error code to an appropriate value, which will never be MARPA_ERR_NONE. Note that -2 is a valid rule rank, so that when -2 is returned, the error code is the only way to distinguish success from failure. The error code can be determined using marpa_g_error(). See marpa_g_error().

Accessor function: int marpa_g_rule_null_high ( Marpa_Grammar g, Marpa_Rule_ID rule_id)

On success, returns a boolean whose value is 1 iff “null ranks high” is set in the rule with ID rule_id. When a rule is created, it has “null ranks high” set.

For more on the “null ranks high” setting, read the description of marpa_g_rule_null_high_set(). See marpa_g_rule_null_high_set().

Soft fails iff rule_id is well-formed (a non-negative integer), but a rule with that ID does not exist.

Return value: On success, a boolean. On soft failure, -1. On hard failure, -2.

Mutator function: int marpa_g_rule_null_high_set ( Marpa_Grammar g, Marpa_Rule_ID rule_id, int flag)

On success,

The “null ranks high” setting affects the ranking of rules with properly nullable symbols on their right hand side. If a rule has properly nullable symbols on its RHS, each instance in which it appears in a parse will have a pattern of nulled and non-nulled symbols. Such a pattern is called a “null variant”.

If the “null ranks high” is set, nulled symbols rank high. If the “null ranks high” is unset is the default), nulled symbols rank low. Ranking of a null variants is done from left-to-right.

Soft fails iff rule_id is well-formed (a non-negative integer), but a rule with that ID does not exist.

Hard fails if the grammar has been precomputed.

Return value: On success, a boolean. On soft failure, -1. On hard failure, -2.


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16.8 Precomputing the Grammar

Accessor function: int marpa_g_has_cycle (Marpa_Grammar g)

On success, returns a boolean which is 1 iff g has a cycle. Cycles make a grammar infinitely ambiguous, and are considered useless in current practice. Cycles make processing the grammar less efficient, sometimes considerably so. Applications will almost always want to treat cycles as mistakes on the part of the writer of the grammar. To determine which rules are in the cycle, marpa_g_rule_is_loop() can be used.

Return value: On success, a boolean. On hard failure, -2.

Accessor function: int marpa_g_is_precomputed (Marpa_Grammar g)

Return value: On success, a boolean which is 1 iff grammar g is precomputed. On hard failure, -2.

Mutator function: int marpa_g_precompute (Marpa_Grammar g)

On success, and on fully recoverable hard failure, precomputes the grammar g. Precomputation involves running a series of grammar checks and “precomputing” some useful information which is kept internally to save repeated calculations. After precomputation, the grammar is “frozen” in many respects, and many grammar mutators that succeed before precomputation will cause hard failures after precomputation. Precomputation is necessary for a recognizer to be generated from a grammar.

When called, clears any events already in the event queue. May return one or more events. The types of event that this method may return are A MARPA_EVENT_LOOP_RULES, MARPA_EVENT_COUNTED_NULLABLE, MARPA_EVENT_NULLING_TERMINAL. All of these events occur only on failure. Applications must be prepared for this method to return additional events, including events that occur on success. Events may be queried using the marpa_g_event() method. See marpa_g_event().

The fully recoverable hard failure is MARPA_ERR_GRAMMAR_HAS_CYCLE. Recall that for fully recoverable hard failures this method precomputes the grammar. Most appplications, however, will want to treat a grammar with cycles as if it were a library-recoverable error. A MARPA_ERR_GRAMMAR_HAS_CYCLE error occurs iff a MARPA_EVENT_LOOP_RULES event occurs. For more details on cycles, see marpa_g_has_cycle().

The error code MARPA_ERR_COUNTED_NULLABLE is library-recoverable. This failure occurs when a symbol on the RHS of a sequence rule is nullable, which Libmarpa does not allow in a grammar. Error code MARPA_ERR_COUNTED_NULLABLE occurs iff one or more MARPA_EVENT_COUNTED_NULLABLE events occur. There is one MARPA_EVENT_COUNTED_NULLABLE event for every symbol that is a nullable on the right hand side of a sequence rule. An application may use these events to inform the user of the problematic symbols, and this detail may help the user fix the grammar.

The error code MARPA_ERR_NULLING_TERMINAL occurs only if LHS terminals are enabled. The LHS terminals feature is deprecated. See LHS terminals. Error code MARPA_ERR_NULLING_TERMINAL is library-recoverable. One or more MARPA_EVENT_NULLING_TERMINAL events will occur iff this method fails with error code MARPA_ERR_NULLING_TERMINAL. See Nulling terminals.

Among the other error codes that may case this method to fail are the following:

More details of these can be found under the description of the appropriate code. See External error codes.

Return value: On success, a non-negative number, whose value is otherwise unspecified. On hard failure, -2. For the error code MARPA_ERR_GRAMMAR_HAS_CYCLE, the hard failure is fully recoverable. For the error codes MARPA_ERR_COUNTED_NULLABLE and MARPA_ERR_NULLING_TERMINAL, the hard failure is library-recoverable.


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17 Recognizer methods


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17.1 Recognizer overview

An archetypal application uses a recognizer to read input. To create a recognizer, use the marpa_r_new() method. When a recognizer is no longer in use, its memory can be freed using the marpa_r_unref() method.

To make a recognizer ready for input, use the marpa_r_start_input() method.

The recognizer starts with its current earleme at location 0. To read a token at the current earleme, use the marpa_r_alternative() call.

To complete the processing of the current earleme, and move forward to a new one, use the marpa_r_earleme_complete() call.


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17.2 Creating a new recognizer

Constructor function: Marpa_Recognizer marpa_r_new ( Marpa_Grammar g )

On success, creates a new recognizer and increments the reference count of g, the base grammar, by one. In the new recognizer,

Return value: On success, the newly created recognizer, which is never NULL. If g is not precomputed, or on other hard failure, NULL.


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17.3 Keeping the reference count of a recognizer

Mutator function: Marpa_Recognizer marpa_r_ref (Marpa_Recognizer r)

Increases the reference count by 1. This method is not needed by most applications.

Return value: On success, the recognizer object, r, which is never NULL. On hard failure, NULL.

Destructor function: void marpa_r_unref (Marpa_Recognizer r)

Decreases the reference count by 1, destroying r once the reference count reaches zero. When r is destroyed, the reference count of its base grammar is decreased by one. If this takes the reference count of the base grammar to zero, the base grammar is also destroyed.


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17.4 Life cycle mutators

Mutator function: int marpa_r_start_input (Marpa_Recognizer r)

When successful, does the following:

Return value: On success, a non-negative value, whose value is otherwise unspecified. On hard failure, -2.

Mutator function: int marpa_r_alternative (Marpa_Recognizer r, Marpa_Symbol_ID token_id, int value, int length)

The token_id argument must be the symbol ID of a terminal. The value argument is an integer that represents the “value” of the token, and which should not be zero. The length argument is the length of the token, which must be greater than zero.

On success, does the following, where current is the value of the current earleme before the call and furthest is the value of the furthest earleme before the call:

After recoverable failure, the following are the case:

Libmarpa allows tokens to be ambiguous. Two tokens are ambiguous if they end at the same earleme location. If two tokens are ambiguous, Libmarpa will attempt to produce all the parses that include either of them.

Libmarpa allows tokens to overlap. Let the notation t@s-e indicate that token t starts at earleme s and ends at earleme e. Let t1@s1-e1 and t2@s2-e2 be two tokens such that s1<=s2. We say that t1 and t2 overlap iff e1>s2.

The value argument is not used inside Libmarpa — it is simply stored to be returned by the valuator as a convenience for the application. In applications where the token’s actual value is not an integer, it is expected that the application will use value as a “virtual” value, perhaps finding the actual value by using value to index an array. Some applications may prefer to track token values on their own, perhaps based on the earleme location and token_id, instead of using Libmarpa’s token values.

A value of 0 does not cause a failure, but it is reserved for unvalued symbols, a now-deprecated feature. See Valued and unvalued symbols.

Hard fails irrecoverably with MARPA_ERR_DUPLICATE_TOKEN if the token added would be a duplicate. Two tokens are duplicates iff all of the following are true:

If a token was not accepted because of its token ID, hard fails with the MARPA_ERR_UNEXPECTED_TOKEN_ID. This hard failure is fully recoverable so that, for example, the application may retry this method with different token IDs until it succeeds. These retries are efficient, and are quite useable as a parsing technique — so much so we have given the technique a name: the Ruby Slippers. The Ruby Slippers are used in several applications.

Return value: On success, MARPA_ERR_NONE. On failure, an error code other than MARPA_ERR_NONE. The hard failure for MARPA_ERR_UNEXPECTED_TOKEN_ID is fully recoverable.

Mutator function: int marpa_r_earleme_complete (Marpa_Recognizer r)

For the purposes of this method description, we define the following:

On success, does the final processing for the current earleme, including the following:

On hard failure with the code MARPA_ERR_PARSE_EXHAUSTED, does the following:

We note that exhaustion can occur when this method fails and when it succeeds. The distinction is that, on success, the call creates a new Earley set before becoming exhausted while, on failure, it becomes exhausted without creating a new Earley set.

This method is commonly called at the top of a loop. Almost all applications will want to check the return value and take special action in case of a value other than zero. If the value is greater than zero, an event will have occurred and almost all applications should react to MARPA_EVENT_EARLEY_ITEM_THRESHOLD events, as described above, and to unexpected events. If the value is less than zero, it may be due to an irrecoverable error, and only in very unusual circumstances will an application wish to ignore these.

How an application reacts to exhaustion will depend on the kind of parsing it is doing:

Return value: On success, the number of events generated. On hard failure, -2. Hard failure with the code MARPA_ERR_PARSE_EXHAUSTED is fully recoverable.


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17.5 Location accessors

Accessor function: Marpa_Earleme marpa_r_current_earleme (Marpa_Recognizer r)

Successful iff input has started. If input has not started, returns soft failure.

Return value: On success, the current earleme, which is always non-negative. On soft failure, -1. Never returns a hard failure.

Accessor function: Marpa_Earleme marpa_r_earleme ( Marpa_Recognizer r, Marpa_Earley_Set_ID set_id)

On success, returns the earleme of the Earley set with ID set_id. The ID of an Earley set ID is also called its ordinal. In the default, token-stream model, Earley set ID and earleme are always equal, but this is not the case in other input models.

Hard fails if there is no Earley set whose ID is set_id. This hard failure is fully recoverable. If set_id was negative, the error code of the hard failure is MARPA_ERR_INVALID_LOCATION. If set_id is greater than the ordinal of the latest Earley set, the error code of the hard failure is MARPA_ERR_NO_EARLEY_SET_AT_LOCATION.

At this writing, there is no method for the inverse operation (conversion of an earleme to an Earley set ID). One consideration in writing such a method is that not all earlemes correspond to Earley sets. Applications that want to map earlemes to Earley sets will have no trouble if they are using the standard input model — the Earley set ID is always exactly equal to the earleme in that model. For other applications that want an earleme-to-ID mapping, the most general method is create an ID-to-earleme array using the marpa_r_earleme() method and invert it.

Return value: On success, the earleme corresponding to Earley set set_id, which is always non-negative. On hard failure, -2. The hard failures with error codes MARPA_ERR_INVALID_LOCATION and MARPA_ERR_NO_EARLEY_SET_AT_LOCATION are fully recoverable.

Accessor function: int marpa_r_earley_set_value ( Marpa_Recognizer r, Marpa_Earley_Set_ID earley_set)

On success, returns the “integer value” of earley_set. For more about the integer value of an Earley set, see marpa_r_earley_set_values().

Return value: On success, returns the the integer value of earley_set, and sets the error code to MARPA_ERR_NONE. On hard failure, returns -2, and sets the error code to the error code of the hard failure, which will never be MARPA_ERR_NONE. Note that -2 is a valid “integer value” for an Earley set, so that when -2 is returned, the error code is the only way to distinguish success from failure. The error code can be determined using marpa_g_error(). See marpa_g_error().

Mutator function: int marpa_r_earley_set_values ( Marpa_Recognizer r, Marpa_Earley_Set_ID earley_set, int* p_value, void** p_pvalue )

On success, does the following:

The “value” and “pointer” of an Earley set are an arbitrary integer and an arbitrary pointer. Libmarpa never examines them and the application is free to use them for its own purposes. In an application with a character-per-earleme input model, for example, the integer value of the Earley set can used to store the codepoint of the current character. In a traditional token-per-earleme input model, the integer and pointer values could be used to track the string value of the token – the pointer could point to the start of the string, and the integer could indicate its length.

The Earley set integer value defaults to -1, and the pointer value defaults to NULL. The Earley set value and pointer can be set using the marpa_r_latest_earley_set_values_set() method. See marpa_r_latest_earley_set_values_set().

Return value: On success, returns a non-negative integer. On hard failure, returns -2.

Accessor function: unsigned int marpa_r_furthest_earleme (Marpa_Recognizer r)

Return value: The furthest earleme. Always succeeds.

Accessor function: Marpa_Earley_Set_ID marpa_r_latest_earley_set (Marpa_Recognizer r)

Returns the Earley set ID of the latest Earley set. The ID of an Earley set ID is also called its ordinal. Applications that want the value of the latest earleme can convert this value using the marpa_r_earleme() method. See marpa_r_earleme().

Return value: The ID of the latest Earley set. Always succeeds.

Mutator function: int marpa_r_latest_earley_set_value_set ( Marpa_Recognizer r, int value)

Sets the “integer value” of the latest Earley set to value. For more about the integer value of an Earley set, see marpa_r_earley_set_values().

Return value: On success, returns the newly set integer value of the latest earley set, and sets the error code to MARPA_ERR_NONE. On hard failure, returns -2, and sets the error code to the error code of the hard failure, which will never be MARPA_ERR_NONE. Note that -2 is a valid “integer value” for an Earley set, so that when -2 is returned, the error code is the only way to distinguish success from failure. The error code can be determined using marpa_g_error(). See marpa_g_error().

Mutator function: int marpa_r_latest_earley_set_values_set ( Marpa_Recognizer r, int value, void* pvalue)

Sets the integer and pointer value of the latest Earley set. For more about the “integer value” and “pointer value” of an Earley set, see marpa_r_earley_set_values().

Return value: On success, returns a non-negative integer. On hard failure, returns -2.


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17.6 Other parse status methods

Accessor function: int marpa_r_earley_item_warning_threshold (Marpa_Recognizer r)

For details about the “earley item warning threshold”, see marpa_r_earley_item_warning_threshold_set().

Return value: The Earley item warning threshold. Always succeeds.

Mutator function: int marpa_r_earley_item_warning_threshold_set (Marpa_Recognizer r, int threshold)

On success, sets the Earley item warning threshold. The Earley item warning threshold is a number that is compared with the count of Earley items in each Earley set. When it is matched or exceeded, a MARPA_EVENT_EARLEY_ITEM_THRESHOLD event is created. See MARPA_EVENT_EARLEY_ITEM_THRESHOLD.

If threshold is zero or less, an unlimited number of Earley items will be allowed without warning. This will rarely be what the user wants.

By default, Libmarpa calculates a value based on the grammar. The formula Libmarpa uses is the result of some experience, and most applications will be happy with it.

What should be done when the threshold is exceeded, depends on the application, but exceeding the threshold means that it is very likely that the time and space resources consumed by the parse will prove excessive. This is often a sign of a bug in the grammar. Applications often will want to smoothly shut down the parse, in effect treating the MARPA_EVENT_EARLEY_ITEM_THRESHOLD event as equivalent to library-recoverable hard failure.

Return value: The value that the Earley item warning threshold has after the method call is finished. Always succeeds.

Accessor function: int marpa_r_is_exhausted (Marpa_Recognizer r)

A parser is “exhausted” if it cannot accept any more input. See Exhaustion.

Return value: 1 if the parser is exhausted, 0 otherwise. Always succeeds.

Accessor function: int marpa_r_terminals_expected ( Marpa_Recognizer r, Marpa_Symbol_ID* buffer)

Returns a list of the ID’s of the symbols that are acceptable as tokens at the current earleme. buffer is expected to be large enough to hold the result. This is guaranteed to be the case if the buffer is large enough to hold an array of Marpa_Symbol_ID’s whose length is greater than or equal to the number of symbols in the grammar.

Return value: On success, the number of Marpa_Symbol_ID’s in buffer, which is always non-negative. On hard failure, -2.

Accessor function: int marpa_r_terminal_is_expected ( Marpa_Recognizer r, Marpa_Symbol_ID symbol_id)

On success, does the folloing:

Hard fails if the symbol with ID symbol_id does not exist.

Return value: On success, 0 or 1. On hard failure, -2.


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18 Progress reports

It is an important property of the Marpa algorithm that the Earley sets are added one at a time, so that before we have started the construction of the Earley set at n+1, we know the full state of the parse at and before location n. Libmarpa’s progress reports allow access to the Earley items in an Earley set.

To start a progress report, use the marpa_r_progress_report_start() command. For each recognizer, only one progress report can be in use at any one time.

To step through the Earley items, use the marpa_r_progress_item() method.

Mutator function: int marpa_r_progress_report_reset ( Marpa_Recognizer r)

On success, sets the current vertex of the report traverser to the null vertex. For more about the report traverser, including details about the current and null vertices, see marpa_r_progress_report_start().

This method is not usually needed. Its effect is to leave the traverser in the same state as it is immediately after the marpa_r_progress_report_start() method. Loosely speaking, it allows the traversal to “start over”.

Hard fails if the recognizer is not started, or if no progress report traverser is active.

Return value: On success, a non-negative value. On failure, -2.

Mutator function: int marpa_r_progress_report_start ( Marpa_Recognizer r, Marpa_Earley_Set_ID set_id)

Creates a progress report traverser in recognizer r for the Earley set with ID set_id. A progress report traverser is a non-empty directed cycle graph whose vertices consist of the following:

There may be no Earley items in an Earley set, and therefore a progress report traverser may contain no report items. A progress report traverser with no report items is called a “trivial traverser”. A trivial traverser has exactly one edge: (null, null).

The edges of a non-trivial traverser are

This implies that every vertex has exactly one direct successor. The report items are a subgraph, and this graph can be seen as inducing the sequence ritem[0] ... ritem[n-1].

When a progress report traverser is active, one vertex is distinguished as the current vertex, which we will write as current. We call the direct successor of the current vertex, the next vertex.

On success, does the following:

Hard fails if no Earley set with ID set_id exists. The error code is MARPA_ERR_INVALID_LOCATION if set_id is negative. The error code is MARPA_ERR_NO_EARLEY_SET_AT_LOCATION if set_id is greater than the ID of the latest Earley set.

Return value: On success, the number of report items, which will always be non-negative. On hard failure, -2.

Mutator function: int marpa_r_progress_report_finish ( Marpa_Recognizer r )

On success, destroys the progress report traverser for recognizer r, freeing its memory. For details about the report traverser, see marpa_r_progress_report_start().

It is often not necessary to call this method. marpa_r_progress_report_start() destroys any previously existing progress report. And, when a recognizer is destroyed, its progress report is destroyed as a side effect.

Hard fails if no progress report is active.

Return value: On success, a non-negative value. On hard failure, -2.

Mutator function: Marpa_Rule_ID marpa_r_progress_item ( Marpa_Recognizer r, int* position, Marpa_Earley_Set_ID* origin )

This method allows access to the data for the next progress report item of a progress report. For details about progress reports, see marpa_r_progress_report_start().

In the event of success:

The “cooked dot position” is

Use of the cooked dot position allows an application to quickly determine if the dotted rule is a completion. The cooked dot position is -1 iff the dotted rule is a completion.

In the event of soft failure:

In addition to watching for soft failure, the application can use the item count returned by marpa_r_progress_report_start() to determine when the last item has been seen.

Return value: On success, the rule ID of the progress report item, which is always non-negative. On soft failure, -1. If either the position or the origin argument is NULL, or on other hard failure, -2.


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19 Bocage methods


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19.1 Overview

To create a bocage, use the marpa_b_new() method.

When a bocage is no longer in use, its memory can be freed using the marpa_b_unref() method.


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19.2 Bocage data structure

A bocage is a data structure containing the parses found by processing the input according to the grammar. It is related to a parse forest, but is in a form that is more compact and easily traversable. “Bocage” is our term, and we discovered this structure independently, but our work was preceded by Elizabeth Scott. And, unlike us, Prof. Scott did the all-important work of documenting it and providing the appropriate mathematical apparatus. See Elizabeth Scott's SPPFs.

The bocage contains the data for the parse trees whose root is an instance of the start symbol that begins at Earley set 0 and ends at the end of parse Earley set. Applications usually use the Earley set at the current earleme as the “end of parse Earley set”, so that the bocage is for parses of the entire input. But some applications may be interested in parsing prefixes of the input, and these applications can choose other end of parse Earley sets in their constructor. See marpa_b_new().


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19.3 Creating a new bocage

Constructor function: Marpa_Bocage marpa_b_new (Marpa_Recognizer r, Marpa_Earley_Set_ID earley_set_ID)

On success, the following is the case:

If earley_set_ID is -1 and there is no Earley set at the current earleme; or if earley_set_ID is non-negative and there is no parse ending at Earley set earley_set_ID, marpa_b_new() hard fails with the error code MARPA_ERR_NO_PARSE.

Return value: On success, the new bocage object. On hard failure, NULL.


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19.4 Reference counting

Mutator function: Marpa_Bocage marpa_b_ref (Marpa_Bocage b)

On success, increases the reference count by 1. This method is not needed by most applications.

Return value: On success, b. On hard failure, NULL.

Destructor function: void marpa_b_unref (Marpa_Bocage b)

Decreases the reference count by 1, destroying b once the reference count reaches zero. When b is destroyed, the reference count of its parent recognizer is decreased by 1.


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19.5 Accessors

Accessor function: int marpa_b_ambiguity_metric (Marpa_Bocage b)

On success, returns an ambiguity metric. If the parse is unambiguous, the metric is 1. If the parse is ambiguous, the metric is 2 or greater, and is otherwise unspecified. See Better defined ambiguity metric.

Return value: On success, the ambiguity metric, which is always non-negative. On hard failure, -2.

Accessor function: int marpa_b_is_null (Marpa_Bocage b)

Return value On success, a non-negative integer: 1 or greater if the bocage is for a null parse, and 0 if the bocage is not for a null parse. On hard failure, -2.


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20 Ordering methods


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20.1 Overview

Before iterating through the parse trees in the bocage, the parse trees must be ordered. To create an ordering, use the marpa_o_new() method.

When an ordering is no longer in use, its memory can be freed using the marpa_o_unref() method.


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20.2 Freezing the ordering

An ordering is frozen under the following circumstances:

A frozen ordering cannot be changed. There is no way to “unfreeze” an ordering.


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20.3 Creating an ordering

Constructor function: Marpa_Order marpa_o_new ( Marpa_Bocage b)

On success, does the following:

Return value: On success, the new ordering object. On hard failure, NULL.


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20.4 Reference counting

Mutator function: Marpa_Order marpa_o_ref ( Marpa_Order o)

On success, increases the reference count by 1. Not needed by most applications.

Return value: On success, o. On hard failure, NULL.

Destructor function: void marpa_o_unref ( Marpa_Order o)

Decreases the reference count by 1, destroying o once the reference count reaches zero.


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20.5 Accessors

Accessor function: int marpa_o_ambiguity_metric (Marpa_Order o)

On success, returns an ambiguity metric. If the parse is unambiguous, the metric is 1. If the parse is ambiguous, the metric is 2 or greater, and is otherwise unspecified. See Better defined ambiguity metric.

If “high rank only” is in effect, this ambiguity metric may differ from that returned by marpa_b_ambiguity_metric(). In particular, a “high rank only” ordering may be unambiguous even if its base bocage is ambiguous. But note also, because multiple parses choices may have the same rank, a “high rank only” ordering may be ambiguous.

If the ordering is not already frozen, it will be frozen on return from marpa_o_ambiguity_metric(). For our purposes, marpa_o_ambiguity_metric() is considered an “accessor”, because it treats its ordering as if it was frozen before the call to marpa_o_ambiguity_metric().

Return value: On success, the ambiguity metric, which is non-negative. On hard failure, -2.

Accessor function: int marpa_o_is_null (Marpa_Order o)

Return value: On success: A number greater than or equal to 1 if the ordering is for a null parse; otherwise, 0. On hard failure, -2.


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20.6 Non-default ordering

Accessor function: int marpa_o_high_rank_only ( Marpa_Order o)

On success, returns, the “high rank only” flag of ordering o. See marpa_o_high_rank_only_set().

Return value: On success, the value of the “high rank only” flag, which is a boolean. On hard failure, -2.

Mutator function: int marpa_o_high_rank_only_set ( Marpa_Order o, int flag)

Sets the “high rank only” flag of ordering o. A flag of 1 indicates that, when ranking, all choices should be discarded except those of the highest rank. A flag of 0 indicates that no choices should be discarded on the basis of their rank.

A value of 1 is the default. The value of the “high rank only” flag has no effect until ranking is turned on using the marpa_o_rank() method.

Hards fails if the ordering is frozen.

Return value: On success, a boolean which is the value of the “high rank only” flag after the call. On hard failure, -2.

Mutator function: int marpa_o_rank ( Marpa_Order o )

By default, the ordering of parse trees is arbitrary. On success, the following happens:

Return value: On success, a non-negative value. On hard failure, -2.


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21 Tree methods


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21.1 Overview

Once the bocage has an ordering, the parses trees can be iterated. Marpa’s parse tree iterators iterate the parse trees contained in a bocage object. In Libmarpa, “parse tree iterators” are usually just called trees.

To create a tree, use the marpa_t_new() method. A newly created tree iterator is positioned before the first parse tree.

When a tree iterator is no longer in use, its memory can be freed using the marpa_t_unref() method.

To position a newly created tree iterator at the first parse tree, use the marpa_t_next() method. Once the tree iterator is positioned at a parse tree, the same marpa_t_next() method is used to position it to the next parse tree.


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21.2 Creating a new tree iterator

Constructor function: Marpa_Tree marpa_t_new (Marpa_Order o)

On success, does the following:

Return value: On success, a newly created tree. On hard failure, NULL.


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21.3 Reference counting

Mutator function: Marpa_Tree marpa_t_ref (Marpa_Tree t)

On success, increases the reference count by 1. Not needed by most applications.

Return value: On success, t. On hard failure, NULL.

Destructor function: void marpa_t_unref (Marpa_Tree t)

Decreases the reference count by 1, destroying t once the reference count reaches zero.


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21.4 Iterating through the trees

Mutator function: int marpa_t_next ( Marpa_Tree t)

On success, positions t at the next parse tree in the iteration.

Tree iterators are initialized to the position before the first parse tree, so this method must be called before creating a valuator from a tree.

If a tree iterator is positioned after the last parse, the tree is said to be “exhausted”. A tree iterator for a bocage with no parse trees is considered to be “exhausted” when initialized.

If the tree iterator is exhausted, soft fails, and sets the error code to MARPA_ERR_TREE_EXHAUSTED. See Orthogonal treatment of soft failures.

It the tree iterator is paused, hard fails, and sets the error code to MARPA_ERR_TREE_PAUSED. This hard failure is fully recoverable. See marpa_v_new().

Return value: On success, a non-negative value. On soft failure, -1. On hard failure, -2. The hard failure with error code MARPA_ERR_TREE_PAUSED is fully recoverable.

Accessor function: int marpa_t_parse_count ( Marpa_Tree t)

Returns the count of the number of parse trees traversed so far. The count includes the current iteration of the tree. A value of 0 indicates that the tree iterator is at its initialized position, before the first parse tree.

Return value: The number of parses traversed so far. Always succeeds.


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22 Value methods


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22.1 Overview

The archetypal application needs a value object (or valuator) to produce the value of the parse tree. To create a valuator, use the marpa_v_new() method.

The application is required to maintain the stack, and the application is also required to implement most of the semantics, including the evaluation of rules. Libmarpa’s valuator provides instructions to the application on how to manipulate the stack. To iterate through this series of instructions, use the marpa_v_step() method.

When successful, marpa_v_step() returns the type of step. Most step types have values associated with them. See Basic step accessors, see How to use the valuator, and see Stepping through the valuator.

When a valuator is no longer in use, its memory can be freed using the marpa_v_unref() method.


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22.2 How to use the valuator

Libmarpa’s valuator provides the application with “steps”, which are instructions for stack manipulation. Libmarpa itself does not maintain a stack. This leaves the upper layer in total control of the stack and the values that are placed on it.

As example may make this clearer. Suppose the evalution is at a place in the parse tree where an addition is being performed. Libmarpa does not know that the operation is an addition. It will tell the application that rule number R is to be applied to the arguments at stack locations N and N+1, and that the result is to placed in stack location N.

In this system the application keeps track of the semantics for all rules, so it looks up rule R and determines that it is an addition. The application can do this by using R as an index into an array of callbacks, or by any other method it chooses. Let’s assume a callback implements the semantics for rule R. Libmarpa has told the application that two arguments are available for this operation, and that they are at locations N and N+1 in the stack. They might be the numbers 42 and 711. So the callback is called with its two arguments, and produces a return value, let’s say, 753. Libmarpa has told the application that the result belongs at location N in the stack, so the application writes 753 to location N.

Since Libmarpa knows nothing about the semantics, the operation for rule R could be string concatenation instead of addition. Or, if it is addition, it could allow for its arguments to be floating point or complex numbers. Since the application maintains the stack, it is up to the application whether the stack contains integers, strings, complex numbers, or polymorphic objects that are capable of being any of these things and more.


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22.3 Advantages of step-driven valuation

Step-driven valuation hides Libmarpa’s grammar rewrites from the application, and is quite efficient. Libmarpa knows which rules are sequences. Libmarpa optimizes stack manipulations based on this knowledge. Long sequences are very common in practical grammars. For these, the stack manipulations suggested by Libmarpa’s step-driven valuator will be significantly faster than the traditional stack evaluation algorithm.

Step-driven evalution has another advantage. To illustrate this, consider what is a very common case: The semantics are implemented in a higher-level language, using callbacks. If Libmarpa did not use step-driven valuation, it would need to provide for this case. But for generality, Libmarpa would have to deal in C callbacks. Therefore, a middle layer would have to create C language wrappers for the callbacks in the higher level language.

The implementation that results is this: The higher level language would need to wrap each callback in C. When calling Libmarpa, it would pass the wrappered callback. Libmarpa would then need to call the C language “wrappered” callback. Next, the wrapper would call the higher-level language callback. The return value, which would be data native to the higher-level language, would need to be passed to the C language wrapper, which will need to make arrangements for it to be based back to the higher-level language when appropriate.

A setup like this is not terribly efficient. And exception handling across language boundaries would be very tricky.

But neither of these is the worst problem. The worst problem is that callbacks are hard to debug. Wrappered callbacks are even worse. Calls made across language boundaries are harder yet to debug. In the system described above, by the time a return value is finally consumed, a language boundary will have been crossed four times. The ability to debug can make the difference between code that works and code that does not work.

So, while step-driven valuation seems a roundabout approach, it is simpler and more direct than the likely alternatives. And there is something to be said for pushing semantics up to the higher levels — they can be expected to know more about it.

These advantages of step-driven valuation are strictly in the context of a low-level interface. We are under no illusion that direct use of Libmarpa’s valuator will be found satisfactory by most Libmarpa users, even those using the C language. Libmarpa’s valuator is intended to be used via an upper layer, one that does know about semantics.


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22.4 Maintaining the stack

This section discusses in detail the requirements for maintaining the stack. In some cases, such as implementation using a Perl array, fulfilling these requirements is trivial. Perl auto-extends its arrays, and initializes the element values, on every read or write. For the C programmer, things are not quite so easy.

In this section, we will assume a C89 standard-conformant C application. This assumption is convenient on two grounds. First, this will be the intended use for many readers. Second, standard-conformant C89 is a “worst case”. Any issue faced by a programmer of another environment is likely to also be one that must be solved by the C programmer.

Libmarpa often optimizes away unnecessary stack writes to stack locations. When it does so, it will not necessarily optimize away all reads to that stack location. This means that a location’s first access, as suggested by the Libmarpa step instructions, may be a read. This possibility requires a special awareness from the C programmer. See Sizing the stack.


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22.4.1 Sizing the stack

In our discussion of the stack handler for the valuator, we will treat the stack as a 0-based array. If an implementation applies Libmarpa’s step instructions literally, using a physical stack, it must make sure that all locations in the stack are initialized. The range of locations that must be initialized is from stack location 0 to the “end of stack” location. The result of the parse tree is always stored in stack location 0, so that a stack location 0 is always needed. Therefore, the end of stack location is always a specified value, and greater than or equal to 0. The end of stack location must also be greater than or equal to

In practice, an application will often extend the stack as it iterates through the steps, initializing the new stack locations as they are created.

Note that our requirement is not merely that the stack locations exist and be writable, but that they be initialized. This is necessary for C89 conformance. Because of write optimizations in our implementation, the first access to any stack location may be a read. C89 allows trap values, so that a read of an uninitialized location could result in undefined behavior. See Trap representations.


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22.5 Creating a new valuator

Constructor function: Marpa_Value marpa_v_new ( Marpa_Tree t )

On success, does the following:

As long as a parent tree iterator is paused marpa_t_next() will not succeed, and therefore the parent tree iterator cannot move on to a new parse tree. Many valuators can share the same parent parse tree. A tree iterator is “unpaused” when all of the valuators of that tree iterator are destroyed.

Return value: On success, the newly created valuator. On hard failure, NULL.


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22.6 Reference counting

Mutator function: Marpa_Value marpa_v_ref (Marpa_Value v)

On success, increases the reference count by 1. Not needed by most applications.

Return value: On success, v. On hard failure, NULL.

Destructor function: void marpa_v_unref (Marpa_Value v)

Decreases the reference count by 1, destroying v once the reference count reaches zero.


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22.7 Stepping through the valuator

Mutator function: Marpa_Step_Type marpa_v_step ( Marpa_Value v)

Steps through the tree in depth-first, left-to-right order. On success, does the following:

The step type tells the application how it expected to act on the step. See Valuator step types. Steps are often referred to along with their step type so that, for example, we say “a MARPA_STEP_RULE step” to refer to a step whose step type is MARPA_STEP_RULE.

When the iteration through the steps is finished, the step type is MARPA_STEP_INACTIVE. At this point, we say that the valuator is inactive. Once a valuator becomes inactive, it stays inactive.

Return value: On success, a Marpa_Step_Type, which always be a non-negative integer. On hard failure, -2.


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22.8 Valuator step types

Accessor macro: Marpa_Step_Type MARPA_STEP_RULE

MARPA_STEP_RULE is the step type for for a rule node. The application should perform its equivalent of rule execution.

Accessor macro: Marpa_Step_Type MARPA_STEP_TOKEN

MARPA_STEP_TOKEN is the step type for a token node. The application’s equivalent of the evaluation of the semantics of a non-null token should be performed.

Accessor macro: Marpa_Step_Type MARPA_STEP_NULLING_SYMBOL

MARPA_STEP_RULE is the step type for for a nulled node. The application’s equivalent of the evaluation of the semantics of a nulling token should be performed.

The use of the word "nulling" in the step type name MARPA_STEP_NULLING_SYMBOL is problematic: While the node must be zero-length (nulled or nulling), the node’s symbol need not be nulling: it may be nullable. See Nulling versus nulled.

Accessor macro: Marpa_Step_Type MARPA_STEP_INACTIVE

When this is the step type, the valuator has gone through all of its steps and is now inactive. The value of the parse tree will be in stack location 0. Because of optimizations, it is possible for valuator to immediately became inactive — MARPA_STEP_INACTIVE could be both the first and last step. Once a valuator becomes inactive, it stays inactive.

Accessor macro: Marpa_Step_Type MARPA_STEP_INITIAL

The valuator is new and has yet to go through any steps.

Accessor macro: Marpa_Step_Type MARPA_STEP_INTERNAL1
Accessor macro: Marpa_Step_Type MARPA_STEP_INTERNAL2
Accessor macro: Marpa_Step_Type MARPA_STEP_TRACE

These step types are reserved for internal purposes.


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22.9 Basic step accessors

This section describes the accessors that are basic to stack manipulation.

Accessor macro: int marpa_v_arg_0 (Marpa_Value v)

Return value: For a MARPA_STEP_RULE step, the stack location where the value of first child can be found. For other step types, an unspecified value. Always succeeds.

Accessor macro: int marpa_v_arg_n (Marpa_Value v)

Return value: For a MARPA_STEP_RULE step, the stack location where the value of the last child can be found. For other step types, an unspecified value. Always succeeds.

Accessor macro: int marpa_v_result (Marpa_Value v)

Return value: For MARPA_STEP_RULE, MARPA_STEP_TOKEN, and MARPA_STEP_NULLING_SYMBOL steps, the stack location where the result of the semantics should be placed. For other step types, an unspecified value. Always succeeds.

Accessor macro: Marpa_Rule_ID marpa_v_rule (Marpa_Value v)

Return value: For the MARPA_STEP_RULE step, the ID of the rule. For other step types, an unspecified value. Always succeeds.

Accessor macro: Marpa_Step_Type marpa_v_step_type (Marpa_Value v)

This macro is usually not needed since its return value is the same as the value that marpa_v_step() returns on success.

Return value: The current step type: MARPA_STEP_TOKEN, MARPA_STEP_RULE, etc. Always succeeds.

Accessor macro: Marpa_Symbol_ID marpa_v_symbol (Marpa_Value v)

Return value: For the MARPA_STEP_NULLING_SYMBOL step, the ID of the symbol. The value returned is the same as that returned by the marpa_v_token() macro. For other step types, an unspecified value. Always succeeds.

Accessor macro: Marpa_Symbol_ID marpa_v_token (Marpa_Value v)

Return value: For the MARPA_STEP_TOKEN step, the ID of the token. The value returned is the same as that returned by the marpa_v_symbol() macro. For other step types, an unspecified value. Always succeeds.

Accessor macro: int marpa_v_token_value (Marpa_Value v)

Return value: For the MARPA_STEP_TOKEN step, the “token value” that was assigned to the token by the marpa_r_alternative() method. See marpa_r_alternative(). For other step types, an unspecified value. Always succeeds.


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22.10 Step location accessors

This section describes step accessors that are not basic to stack manipulation. They provide Earley set location information about the parse tree.

A step’s location in terms of Earley sets is called its ES location. Every ES location is the ID of an Earley set. ES location is only relevant for steps that correspond to tree nodes.

Every tree node has both a start ES location and an end ES location. The start ES location is the first ES location of that parse node.

The end ES location of a leaf is the ES location where the next leaf symbol in the fringe of the current parse tree would start. Typically, this is the location where a leaf node actually starts but, toward the end of a parse, there may not be an actual next leaf node.

The start ES location of a MARPA_RULE_STEP is the start ES location of its first child node in the current parse tree. The end ES location of a MARPA_RULE_STEP is the end ES location of its last child node in the current parse tree.

Accessor macro: Marpa_Earley_Set_ID marpa_v_es_id (Marpa_Value v)

Return value: If the current step type is MARPA_STEP_RULE, MARPA_STEP_TOKEN, or MARPA_STEP_NULLING_SYMBOL, the return value is the end ES location of the parse node. If the current step type is anything else, or if the valuator is inactive, the return value is unspecified.

Accessor macro: Marpa_Earley_Set_ID marpa_v_rule_start_es_id (Marpa_Value v)

Return value: If the current step type is MARPA_STEP_RULE, the start ES location of the rule node. If the current step type is anything else, or if the valuator is inactive, the return value is unspecified.

Accessor macro: Marpa_Earley_Set_ID marpa_v_token_start_es_id (Marpa_Value v)

Return value: If the current step type is MARPA_STEP_TOKEN or MARPA_STEP_NULLING_SYMBOL, the start ES location of the leaf node. If the current step type is anything else, or if the valuator is inactive, the return value is unspecified.

For every parse node of the current parse tree, the Earley set length (ES length) of the node is the end ES location, less the start ES location. The ES length of a nulled node is always 0.

If v is a valuator whose current step type is MARPA_STEP_NULLING_SYMBOL, it is always the case that

         marpa_v_token_start_es_id(v) == marpa_v_es_id(v)

If v is a valuator whose current step type is MARPA_STEP_RULE or MARPA_STEP_TOKEN, it is always the case that

        marpa_v_token_start_es_id(v) <= marpa_v_es_id(v)

For the following examples,

Ordered from left to right, a possible fringe is

        Null@0-0, Tok@0-1, Null@1-1, Tok@1-2, Null@2-2

Another example is

        Null@0-0, Null@0-0, Tok@0-1, Null@1-1, Null@1-1, Tok@1-2,
        Null@2-2, Null@2-2

In this second example note that when a nulled leaf immediately follows another nulled leaf, both leaves has the same start ES location and the same end ES location. This makes sense, because nulled symbol instances do not advance the current ES location, but it also implies that the ES locations and LHS symbol cannot be used to uniquely identify a parse node.


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23 Events


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23.1 Overview

This chapter discusses Libmarpa’s events. It contains descriptions of both grammar and recognizer methods.

A method is event-generating iff it can add events to the event queue. The event-generating methods are marpa_g_precompute(), marpa_r_earleme_complete(), and marpa_r_start_input(). The event-generating methods always clear all previous events so that, on return from an event-generating method, the only events in the event queue will be the events generated by that method.

A Libmarpa method or macro is event-safe iff it does not change the events queue. All Libmarpa accessors are event-safe.

Regardless of the event-safety of the methods calls between event generation and event access, it is good practice to access events as soon as reasonable after the method that generated them. Note that events are kept in the base grammar, so that multiple recognizers using the same base grammar overwrite each other’s events.

To find out how many events are in the event queue, use the marpa_g_event_count() method.

To access specific events, use the marpa_g_event() and marpa_g_event_value() methods.


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23.2 Basic event accessors

Accessor function: Marpa_Event_Type marpa_g_event (Marpa_Grammar g, Marpa_Event* event, int ix)

On success,

Event indexes are in sequence. Valid events will be in the range from 0 to n, where n is one less than the event count. The event count can be read using the marpa_g_event_count() method.

Hard fails if there is no ix’th event, or if ix is negative. On failure, the locations pointed to by event are not changed.

Return value: On success, the type of event ix, which is always non-negative. On hard failure, -2.

Accessor function: int marpa_g_event_count ( Marpa_Grammar g )

Return value: On success, the number of events, which is always non-negative. On hard failure, -2.

Accessor macro: int marpa_g_event_value (Marpa_Event* event)

Returns the “value” of the event. The semantics of the value varies according to the type of the event, and is described in the section on event codes. See Event codes.

Return value: The “value” of the event. Always succeeds.


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23.3 Completion events

Libmarpa can be set up to generate a MARPA_EVENT_SYMBOL_COMPLETED event whenever the symbol is completed. A symbol is said to be completed when a non-nulling rule with that symbol on its LHS is completed.

For a completion event to be generated, the symbol must be marked, and the event must be activated.

To mark a symbol as a completion event symbol use the marpa_g_symbol_is_completion_event_set() method. The event will be activated by default.

To activate or deactivate a completion symbol event use the marpa_r_completion_symbol_activate() method.

Mutator function: int marpa_g_completion_symbol_activate ( Marpa_Grammar g, Marpa_Symbol_ID sym_id, int reactivate )

Allows the user to deactivate and reactivate symbol completion events in the grammar. On success, does the following:

The activation status of a completion event in the grammar becomes the initial activation status of a completion event in all of its child recognizers.

This method is seldom needed. When a symbol is marked as a completion event symbol in the grammar, it is activated by default. See marpa_g_symbol_is_completion_event_set(). And a completion event can be deactivated and reactivated in the recognizer using the marpa_r_completion_symbol_activate method. See marpa_r_completion_symbol_activate().

Hard fails if the sym_id is not marked as a completion event symbol in the grammar, or if the grammar has not been precomputed.

Return value: On success, the value of reactivate, which is a boolean. On hard failure, -2.

Mutator function: int marpa_r_completion_symbol_activate ( Marpa_Recognizer r, Marpa_Symbol_ID sym_id, int reactivate )

Allows the user to deactivate and reactivate symbol completion events in the recognizer. On success, does the following:

When a recognizer is created, the activation status of its symbol completion event for sym_id is initialized to the activation status of the symbol completion event for sym_id in the base grammar.

Hard fails if sym_id was not marked for completion events in the base grammar.

Return value: On success, the value of reactivate, which is a boolean. On hard failure, -2.

Accessor function: int marpa_g_symbol_is_completion_event ( Marpa_Grammar g, Marpa_Symbol_ID sym_id)

On success, returns a boolean which is 1 iff sym_id is marked as a completion event symbol in g. For more about completion events, see marpa_g_symbol_is_completion_event_set().

On soft failure, sym_id is well-formed, but there is no such symbol.

Hard fails if g is precomputed.

Return value: On success, a boolean . On soft failure, -1. On hard failure, -2.

Mutator function: int marpa_g_symbol_is_completion_event_set ( Marpa_Grammar g, Marpa_Symbol_ID sym_id, int value)

Libmarpa can be set up to generate an MARPA_EVENT_SYMBOL_COMPLETED event whenever the symbol is completed. A symbol is said to be completed when a non-nulling rule with that symbol on its LHS is completed.

For completion events for sym_id to occur, sym_id must be marked as a completion event symbol, and the completion event for sym_id must be activated in the recognizer. Event activation also occurs in the grammar, and the recognizer event activation status for sym_id is initialized from the grammar event activation status for sym_id. See marpa_g_completion_symbol_activate(), and see marpa_r_completion_symbol_activate().

On success, if value is 1,

On success, if value is 0,

Nulled rules and symbols will never cause completion events. Nullable symbols may be marked as completion event symbols, but this will have an effect only when the symbol is not nulled. Nulling symbols may be marked as completion event symbols, but no completion events will ever be generated for a nulling symbol. Note that this implies that no completion event will ever be generated at earleme 0, the start of parsing.

If sym_id is well-formed, but there is no such symbol, soft fails.

Hards fails if the grammar is precomputed.

Return value: On success, value, which is a boolean. On soft failure, -1. On hard failure, -2.


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23.4 Symbol nulled events

Libmarpa can set up to generate an MARPA_EVENT_SYMBOL_NULLED event whenever the symbol is nulled. A symbol is said to be nulled when a zero length instance of that symbol is recognized.

For a nulled event to be generated, the symbol must be marked, and the event must be activated.

To mark a symbol as a nulled event symbol use the marpa_g_symbol_is_nulled_event_set() method. The event will be activated by default.

To activate or deactivate a nulled symbol event use the marpa_r_nulled_symbol_activate() method.

Mutator function: int marpa_g_nulled_symbol_activate ( Marpa_Grammar g, Marpa_Symbol_ID sym_id, int reactivate )

Allows the user to deactivate and reactivate symbol nulled events in the grammar. On success, does the following:

The activation status of a nulled event in the grammar becomes the initial activation status of a nulled event in all of its child recognizers.

This method is seldom needed. When a symbol is marked as a nulled event symbol in the grammar, it is activated by default. See marpa_g_symbol_is_nulled_event_set(). And a nulled event can be deactivated and reactivated in the recognizer using the marpa_r_nulled_symbol_activate method. See marpa_r_nulled_symbol_activate().

Hard fails if the sym_id is not marked as a nulled event symbol in the grammar, or if the grammar has not been precomputed.

Return value: On success, the value of reactivate, which is a boolean. On hard failure, -2.

Mutator function: int marpa_r_nulled_symbol_activate ( Marpa_Recognizer r, Marpa_Symbol_ID sym_id, int boolean )

Allows the user to deactivate and reactivate symbol nulled events in the recognizer. On success, does the following:

When a recognizer is created, the activation status of its symbol nulled event for sym_id is initialized to the activation status of the symbol nulled event for sym_id in the base grammar.

Hard fails if sym_id was not marked for nulled events in the base grammar.

Return value: On success, the value of reactivate, which is a boolean. On hard failure, -2.

Accessor function: int marpa_g_symbol_is_nulled_event ( Marpa_Grammar g, Marpa_Symbol_ID sym_id)

On success, returns a boolean which is 1 iff sym_id is marked as a nulled event symbol in g. For more about nulled events, see marpa_g_symbol_is_nulled_event_set().

On soft failure, sym_id is well-formed, but there is no such symbol.

Hard fails if g is precomputed.

Return value: On success, a boolean . On soft failure, -1. On hard failure, -2.

Mutator function: int marpa_g_symbol_is_nulled_event_set ( Marpa_Grammar g, Marpa_Symbol_ID sym_id, int value)

Libmarpa can set up to generate an MARPA_EVENT_SYMBOL_NULLED event whenever the symbol is nulled. A symbol is said to be nulled when a zero length instance of that symbol is recognized.

For nulled events for sym_id to occur, sym_id must be marked as a nulled event symbol, and the nulled event for sym_id must be activated in the recognizer. Event activation also occurs in the grammar, and the recognizer event activation status for sym_id is initialized from the grammar event activation status for sym_id. See marpa_g_nulled_symbol_activate(), and see marpa_r_nulled_symbol_activate().

On success, if value is 1,

On success, if value is 0,

A symbol instance can never generate both a nulled and a prediction event at the same location. Also, a symbol instance can never generate both a nulled and a completion event at the same location. (As a reminder, a symbol instance is a symbol starting at a specific location in the input, and with a specific length.) This is because the symbol instance for a nulled event must be zero length, and the symbol instance for prediction and completion events can never be zero length.

However, prediction and nulled events for the same symbol can trigger at the same location. This is because The same location can be the location of a nulled instance of a symbol, and the start of an non-nulled instance of the same symbol.

Also, completion and nulled events for the same symbol can trigger at the same location. This is because the same location can be the location of a nulled instance of a symbol, and the end of one or more non-nulled instances of the same symbol.

The marpa_g_symbol_is_nulled_event_set() method will mark a symbol as a nulled event symbol, even if the symbol is non-nullable. This is convenient, for example, for automatically generated grammars. Applications that wish to treat it as a failure if there is an attempt to mark a non-nullable symbol as a nulled event symbol, can check for this case using the marpa_g_symbol_is_nullable() method.

If sym_id is well-formed, but there is no such symbol, soft fails.

Hards fails if the grammar is precomputed.

Return value: On success, value, which is a boolean. On soft failure, -1. On hard failure, -2.


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23.5 Prediction events

Libmarpa can be set up to generate a MARPA_EVENT_SYMBOL_PREDICTED event when a non-nulled symbol is predicted. A non-nulled symbol is said to be predicted when a instance of it is acceptable at the current earleme according to the grammar. Nulled symbols do not generate predictions.

For a prediction event to be generated, the symbol must be marked, and the event must be activated.

To mark a symbol as a prediction event symbol use the marpa_g_symbol_is_prediction_event_set() method. The event will be activated by default.

To activate or deactivate a prediction symbol event use the marpa_r_prediction_symbol_activate() method.

Mutator function: int marpa_g_prediction_symbol_activate ( Marpa_Grammar g, Marpa_Symbol_ID sym_id, int reactivate )

Allows the user to deactivate and reactivate symbol prediction events in the grammar. On success, does the following:

The activation status of a prediction event in the grammar becomes the initial activation status of a prediction event in all of its child recognizers.

This method is seldom needed. When a symbol is marked as a prediction event symbol in the grammar, it is activated by default. See marpa_g_symbol_is_prediction_event_set(). And a prediction event can be deactivated and reactivated in the recognizer using the marpa_r_prediction_symbol_activate method. See marpa_r_prediction_symbol_activate().

Hard fails if the sym_id is not marked as a prediction event symbol in the grammar, or if the grammar has not been precomputed.

Return value: On success, the value of reactivate, which is a boolean. On hard failure, -2.

Mutator function: int marpa_r_prediction_symbol_activate ( Marpa_Recognizer r, Marpa_Symbol_ID sym_id, int boolean )

Allows the user to deactivate and reactivate symbol prediction events in the recognizer. On success, does the following:

When a recognizer is created, the activation status of its symbol prediction event for sym_id is initialized to the activation status of the symbol prediction event for sym_id in the base grammar.

Hard fails if sym_id was not marked for prediction events in the base grammar.

Return value: On success, the value of reactivate, which is a boolean. On hard failure, -2.

Accessor function: int marpa_g_symbol_is_prediction_event ( Marpa_Grammar g, Marpa_Symbol_ID sym_id)

On success, returns a boolean which is 1 iff sym_id is marked as a prediction event symbol in g. For more about prediction events, see marpa_g_symbol_is_prediction_event_set().

On soft failure, sym_id is well-formed, but there is no such symbol.

Hard fails if g is precomputed.

Return value: On success, a boolean . On soft failure, -1. On hard failure, -2.

Mutator function: int marpa_g_symbol_is_prediction_event_set ( Marpa_Grammar g, Marpa_Symbol_ID sym_id, int value)

Libmarpa can be set up to generate a MARPA_EVENT_SYMBOL_PREDICTED event when a non-nulled symbol is predicted. A non-nulled symbol is said to be predicted when a instance of it is acceptable at the current earleme according to the grammar. Nulled symbols do not generate predictions.

For prediction events for sym_id to occur, sym_id must be marked as a prediction event symbol, and the prediction event for sym_id must be activated in the recognizer. Event activation also occurs in the grammar, and the recognizer event activation status for sym_id is initialized from the grammar event activation status for sym_id. See marpa_g_prediction_symbol_activate(), and see marpa_r_prediction_symbol_activate().

On success, if value is 1,

On success, if value is 0,

If sym_id is well-formed, but there is no such symbol, soft fails.

Hards fails if the grammar is precomputed.

Return value: On success, value, which is a boolean. On soft failure, -1. On hard failure, -2.


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23.6 Symbol expected events

Mutator function: int marpa_r_expected_symbol_event_set ( Marpa_Recognizer r, Marpa_Symbol_ID symbol_id, int value)

Libmarpa can be set up to generate an expected symbol event (MARPA_EVENT_SYMBOL_EXPECTED) when the symbol with ID symbol_id is acceptable as a terminal at the current earleme. Note that the symbol expected event is only generated if the symbol with ID symbol_id is acceptable as terminal. If the symbol with ID symbol_id is expected at the current earleme as a non-terminal, but is not acceptable as a terminal, an expected symbol event will not be triggered at the current earleme.

On success, if value is 1,

On success, if value is 0,

Hard fails if value is not a boolean. Hard fails if value is 1, and symbol_id is the ID of a nulling symbol, an inaccessible symbol, or an unproductive symbol. Hard fails if symbol_id is not the ID of a valid symbol.

Return value: On success, value, which will be a boolean. On hard failure, -2.


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23.7 Event codes

Accessor macro: int MARPA_EVENT_NONE

Applications should never see this event. Event value: Unspecified. Suggested message: "No event".

Accessor macro: int MARPA_EVENT_COUNTED_NULLABLE

A nullable symbol is either the separator for, or the right hand side of, a sequence. Event value: The ID of the symbol. Suggested message: "This symbol is a counted nullable".

Accessor macro: int MARPA_EVENT_EARLEY_ITEM_THRESHOLD

This event indicates that an application-settable threshold on the number of Earley items has been reached or exceeded. See marpa_r_earley_item_warning_threshold_set().

Event value: The current Earley item count. Suggested message: "Too many Earley items".

Accessor macro: int MARPA_EVENT_EXHAUSTED

The parse is exhausted. Event value: Unspecified. Suggested message: "Recognizer is exhausted".

Accessor macro: int MARPA_EVENT_LOOP_RULES

One or more rules are loop rules — rules that are part of a cycle. Cycles are pathological cases of recursion, in which the same symbol string derives itself a potentially infinite number of times. Nonetheless, Marpa parses in the presence of these, and it is up to the application to treat these as fatal errors, something they almost always will wish to do. Event value: The count of loop rules. Suggested message: "Grammar contains a infinite loop".

Accessor macro: int MARPA_EVENT_NULLING_TERMINAL

This event occurs only if LHS terminals feature is in use. The LHS terminals feature is deprecated. See LHS terminals. Event value: The ID of the symbol. Suggested message: "This symbol is a nulling terminal".

Accessor macro: int MARPA_EVENT_SYMBOL_COMPLETED

The recognizer can be set to generate an event a symbol is completed using its marpa_g_symbol_is_completion_event_set() method. (A symbol is “completed” if and only if any rule with that symbol as its LHS is completed.) This event code indicates that one of those events occurred. Event value: The ID of the completed symbol. Suggested message: "Completed symbol".

Accessor macro: int MARPA_EVENT_SYMBOL_EXPECTED

The recognizer can be set to generate an event when a symbol is expected as a terminal, using its marpa_r_expected_symbol_event_set() method. Note that this event only triggers if the symbol is expected as a terminal. Predicted symbols that are not expected as terminals do not trigger this event. This event code indicates that one of those events occurred. Event value: The ID of the expected symbol. Suggested message: "Expecting symbol".

Accessor macro: int MARPA_EVENT_SYMBOL_NULLED

The recognizer can be set to generate an event when a symbol is nulled – that is, recognized as a zero-length symbol. To set an nulled symbol event, use the recognizer’s marpa_r_nulled_symbol_event_set() method. This event code indicates that a nulled symbol event occurred. Event value: The ID of the nulled symbol. Suggested message: "Symbol was nulled".

Accessor macro: int MARPA_EVENT_SYMBOL_PREDICTED

The recognizer can be set to generate an event when a symbol is predicted. To set an predicted symbol event, use the recognizer’s marpa_g_symbol_is_prediction_event_set() method. Unlike the MARPA_EVENT_SYMBOL_EXPECTED event, the MARPA_EVENT_SYMBOL_PREDICTED event triggers for predictions of both non-terminals and terminals. This event code indicates that a predicted symbol event occurred. Event value: The ID of the predicted symbol. Suggested message: "Symbol was predicted".


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24 Error methods, macros and codes


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24.1 Error methods

Accessor function: Marpa_Error_Code marpa_g_error ( Marpa_Grammar g, const char** p_error_string)

Allows the application to read the error code. p_error_string is reserved for use by the internals. Applications should set it to NULL.

Return value: The current error code. Always succeeds.

Mutator function: Marpa_Error_Code marpa_g_error_clear ( Marpa_Grammar g )

Sets the error code to MARPA_ERR_NONE. Not often used, but now and then it can be useful to force the error code to a known state.

Return value: MARPA_ERR_NONE. Always succeeds.


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24.2 Error Macros

Accessor macro: int MARPA_ERRCODE_COUNT

The number of error codes. All error codes, whether internal or external, will be integers, non-negative but strictly less than MARPA_ERRCODE_COUNT.


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24.3 External error codes

This section lists the external error codes. These are the only error codes that users of the Libmarpa external interface should ever see. Internal error codes are in their own section (Internal error codes).

Accessor macro: int MARPA_ERR_NONE

No error condition. The error code is initialized to this value. Methods that do not result in failure sometimes reset the error code to MARPA_ERR_NONE. Numeric value: 0. Suggested message: "No error".

Accessor macro: int MARPA_ERR_BAD_SEPARATOR

A separator was specified for a sequence rule, but its ID was not that of a valid symbol. Numeric value: 6. Suggested message: "Separator has invalid symbol ID".

Accessor macro: int MARPA_ERR_BEFORE_FIRST_TREE

A tree iterator is positioned before the first tree, and the tree iterator was specified in a context where the tree iterator must be positioned at or after the first tree. A newly created tree is positioned before the first tree. To position a newly created tree iterator to the first tree use the marpa_t_next() method. Numeric value: 91. Suggested message: "Tree iterator is before first tree".

Accessor macro: int MARPA_ERR_COUNTED_NULLABLE

A “counted” symbol was found that is also a nullable symbol. A “counted” symbol is one that appears on the RHS of a sequence rule. If a symbol is nullable, counting its occurrences becomes difficult. Questions of definition and problems of implementation arise. At a minimum, a sequence with counted nullables would be wildly ambigious.

Sequence rules are simply an optimized shorthand for rules that can also be written in ordinary BNF. If the equivalent of a sequence of nullables is really what your application needs, nothing in Libmarpa prevents you from specifying that sequence with ordinary BNF rules.

Numeric value: 8. Suggested message: "Nullable symbol on RHS of a sequence rule".

Accessor macro: int MARPA_ERR_DUPLICATE_RULE

This error indicates an attempt to add a BNF rule that is a duplicate of a BNF rule already in the grammar. Two BNF rules are considered duplicates if

Duplication of sequence rules, and duplication between BNF rules and sequence rules, is dealt with by requiring that the LHS of a sequence rule not be the LHS of any other rule.

Numeric value: 11. Suggested message: "Duplicate rule".

Accessor macro: int MARPA_ERR_DUPLICATE_TOKEN

This error indicates an attempt to add a duplicate token. A token is a duplicate if one already read at the same earleme has the same symbol ID and the same length. Numeric value: 12. Suggested message: "Duplicate token".

Accessor macro: int MARPA_ERR_YIM_COUNT

This error code indicates that an implementation-defined limit on the number of Earley items per Earley set was exceedeed. This limit is different from the Earley item warning threshold, an optional limit on the number of Earley items in an Earley set, which can be set by the application.

The implementation defined-limit is very large, at least 500,000,000 earlemes. An application is unlikely ever to see this error. Libmarpa’s use of memory would almost certainly exceed the implementation’s limits before it occurred. Numeric value: 13. Suggested message: "Maximum number of Earley items exceeded".

Accessor macro: int MARPA_ERR_EVENT_IX_NEGATIVE

A negative event index was specified. That is not allowed. Numeric value: 15. Suggested message: "Negative event index".

Accessor macro: int MARPA_ERR_EVENT_IX_OOB

An non-negative event index was specified, but there is no event at that index. Since the events are in sequence, this means it was too large. Numeric value: 16. Suggested message: "No event at that index".

Accessor macro: int MARPA_ERR_GRAMMAR_HAS_CYCLE

The grammar has a cycle — one or more loop rules. This is a recoverable error, although most applications will want to treat it as fatal. For more see the description of marpa_g_precompute. Numeric value: 17. Suggested message: "Grammar has cycle".

Accessor macro: int MARPA_ERR_HEADERS_DO_NOT_MATCH

This is an internal error, and indicates that Libmarpa was wrongly built. Libmarpa was compiled with headers that do not match the rest of the code. The solution is to find a correctly built Libmarpa. Numeric value: 98. Suggested message: "Internal error: Libmarpa was built incorrectly"

Accessor macro: int MARPA_ERR_I_AM_NOT_OK

The Libmarpa base grammar is in a “not ok” state. Currently, the only way this can happen is if Libmarpa memory is being overwritten. Numeric value: 29. Suggested message: "Marpa is in a not OK state".

Accessor macro: int MARPA_ERR_INACCESSIBLE_TOKEN

This error code indicates that the token symbol is an inaccessible symbol — one that cannot be reached from the start symbol.

Since the inaccessibility of a symbol is a property of the grammar, this error code typically indicates an application error. Nevertheless, a retry at this location, using another token ID, may succeed. At this writing, the author knows of no uses of this technique.

Numeric value: 18. Suggested message: "Token symbol is inaccessible".

Accessor macro: int MARPA_ERR_INVALID_BOOLEAN

A function was called that takes a boolean argument, but the value of that argument was not either 0 or 1. Numeric value: 22. Suggested message: "Argument is not boolean".

Accessor macro: int MARPA_ERR_INVALID_LOCATION

The location (Earley set ID) is not valid. It may be invalid for one of two reasons:

For users of input models other than the standard one, the term “location”, as used in association with this error code, means Earley set ID or Earley set ordinal. In the standard input model, this will always be identical with Libmarpa’s other idea of location, the earleme.

Numeric value: 25. Suggested message: "Location is not valid".

Accessor macro: int MARPA_ERR_INVALID_START_SYMBOL

A start symbol was specified, but its symbol ID is not that of a valid symbol. Numeric value: 27. Suggested message: "Specified start symbol is not valid".

Accessor macro: int MARPA_ERR_INVALID_ASSERTION_ID

A method was called with an invalid assertion ID. This is a assertion ID that not only does not exist, but cannot exist. Currently that means its value is less than zero. Numeric value: 96. Suggested message: "Assertion ID is malformed".

Accessor macro: int MARPA_ERR_INVALID_RULE_ID

A method was called with an invalid rule ID. This is a rule ID that not only does not exist, but cannot exist. Currently that means its value is less than zero. Numeric value: 26. Suggested message: "Rule ID is malformed".

Accessor macro: int MARPA_ERR_INVALID_SYMBOL_ID

A method was called with an invalid symbol ID. This is a symbol ID that not only does not exist, but cannot exist. Currently that means its value is less than zero. Numeric value: 28. Suggested message: "Symbol ID is malformed".

Accessor macro: int MARPA_ERR_MAJOR_VERSION_MISMATCH

There was a mismatch in the major version number between the requested version of libmarpa, and the actual one. Numeric value: 30. Suggested message: "Libmarpa major version number is a mismatch".

Accessor macro: int MARPA_ERR_MICRO_VERSION_MISMATCH

There was a mismatch in the micro version number between the requested version of libmarpa, and the actual one. Numeric value: 31. Suggested message: "Libmarpa micro version number is a mismatch".

Accessor macro: int MARPA_ERR_MINOR_VERSION_MISMATCH

There was a mismatch in the minor version number between the requested version of libmarpa, and the actual one. Numeric value: 32. Suggested message: "Libmarpa minor version number is a mismatch".

Accessor macro: int MARPA_ERR_NO_EARLEY_SET_AT_LOCATION

A non-negative Earley set ID (also called an Earley set ordinal) was specified, but there is no corresponding Earley set. Since the Earley set ordinals are in sequence, this means that the specified ID is greater than that of the latest Earley set. Numeric value: 39. Suggested message: "Earley set ID is after latest Earley set".

Accessor macro: int MARPA_ERR_NOT_PRECOMPUTED

The grammar is not precomputed, and attempt was made to do something with it that is not allowed for unprecomputed grammars. For example, a recognizer cannot be created from a grammar until it is precomputed. Numeric value: 34. Suggested message: "This grammar is not precomputed".

Accessor macro: int MARPA_ERR_NO_PARSE

The application attempted to create a bocage from a recognizer with no parse tree. Applications will often want to treat this as a soft error. Numeric value: 41. Suggested message: "No parse".

Accessor macro: int MARPA_ERR_NO_RULES

A grammar that has no rules is being used in a way that is not allowed. Usually the problem is that the user is trying to precompute the grammar. Numeric value: 42. Suggested message: "This grammar does not have any rules".

Accessor macro: int MARPA_ERR_NO_START_SYMBOL

The grammar has no start symbol, and an attempt was made to perform an operation that requires one. Usually the problem is that the user is trying to precompute the grammar. Numeric value: 43. Suggested message: "This grammar has no start symbol".

Accessor macro: int MARPA_ERR_NO_SUCH_ASSERTION_ID

A method was called with an assertion ID that is well-formed, but the assertion does not exist. Numeric value: 97. Suggested message: "No assertion with this ID exists".

Accessor macro: int MARPA_ERR_NO_SUCH_RULE_ID

A method was called with a rule ID that is well-formed, but the rule does not exist. Numeric value: 89. Suggested message: "No rule with this ID exists".

Accessor macro: int MARPA_ERR_NO_SUCH_SYMBOL_ID

A method was called with a symbol ID that is well-formed, but the symbol does not exist. Numeric value: 90. Suggested message: "No symbol with this ID exists".

Accessor macro: int MARPA_ERR_NO_TOKEN_EXPECTED_HERE

This error code indicates that no tokens at all were expected at this earleme location. This can only happen in alternative input models.

Typically, this indicates an application programming error. Retrying input at this location will always fail. But if the application is able to leave this earleme empty, a retry at a later location, using this or another token, may succeed. At this writing, the author knows of no uses of this technique.

Numeric value: 44. Suggested message: "No token is expected at this earleme location".

Accessor macro: int MARPA_ERR_NOT_A_SEQUENCE

This error occurs in situations where a rule is required to be a sequence, and indicates that the rule of interest is, in fact, not a sequence.

Numeric value: 99. Suggested message: "Rule is not a sequence".

Accessor macro: int MARPA_ERR_NULLING_TERMINAL

This error occurs only if LHS terminals feature is in use. The LHS terminals feature is deprecated. See LHS terminals. Numeric value: 49. Suggested message: "A symbol is both terminal and nulling".

Accessor macro: int MARPA_ERR_ORDER_FROZEN

The Marpa order object has been frozen. If a Marpa order object is frozen, it cannot be changed.

Multiple tree iterators can share a Marpa order object, but that order object is frozen after the first tree iterator is created from it. Applications can order an bocage in many ways, but they must do so by creating multiple order objects.

Numeric value: 50. Suggested message: "The ordering is frozen".

Accessor macro: int MARPA_ERR_PARSE_EXHAUSTED

The parse is exhausted. Numeric value: 53. Suggested message: "The parse is exhausted".

Accessor macro: int MARPA_ERR_PARSE_TOO_LONG

The parse is too long. The limit on the length of a parse is implementation dependent, but it is very large, at least 500,000,000 earlemes.

This error code is unlikely in the standard input model. Almost certainly memory would be exceeded before it could occur. If an application sees this error, it almost certainly using one of the non-standard input models.

Most often this message will occur because of a request to add a single extremely long token, perhaps as a result of an application error. But it is also possible this error condition will occur after the input of a large number of long tokens.

Numeric value: 54. Suggested message: "This input would make the parse too long".

Accessor macro: int MARPA_ERR_POINTER_ARG_NULL

In a method that takes pointers as arguments, one of the pointer arguments is NULL, in a case where that is not allowed. One such method is marpa_r_progress_item(). Numeric value: 56. Suggested message: "An argument is null when it should not be".

Accessor macro: int MARPA_ERR_PRECOMPUTED

An attempt was made to use a precomputed grammar in a way that is not allowed. Often this is an attempt to change the grammar. Nearly every change to a grammar after precomputation invalidates the precomputation, and is therefore not allowed. Numeric value: 57. Suggested message: "This grammar is precomputed".

Accessor macro: int MARPA_ERR_PROGRESS_REPORT_NOT_STARTED

No recognizer progress report is currently active, and an action has been attempted that requires the progress report to be active. One such action would be a marpa_r_progress_item() call. Numeric value: 59. Suggested message: "No progress report has been started".

Accessor macro: int MARPA_ERR_PROGRESS_REPORT_EXHAUSTED

The progress report is “exhausted” — all its items have been iterated through. Numeric value: 58. Suggested message: "The progress report is exhausted".

Accessor macro: int MARPA_ERR_RANK_TOO_LOW

A symbol or rule rank was specified that was less than an implementation-defined minimum. Implementations will always allow at least those ranks in the range between -134,217,727 and 134,217,727. Numeric value: 85. Suggested message: "Rule or symbol rank too low".

Accessor macro: int MARPA_ERR_RANK_TOO_HIGH

A symbol or rule rank was specified that was greater than an implementation-defined maximum. Implementations will always allow at least those ranks in the range between -134,217,727 and 134,217,727. Numeric value: 86. Suggested message: "Rule or symbol rank too high".

Accessor macro: int MARPA_ERR_RECCE_IS_INCONSISTENT

The recognizer is “inconsistent”, usually because the user has rejected one or more rules or terminals, and has not yet called the marpa_r_consistent() method. Numeric value: 95. Suggested message: "The recognizer is inconsistent.

Accessor macro: int MARPA_ERR_RECCE_NOT_ACCEPTING_INPUT

The recognizer is not accepting input, and the application has attempted something that is inconsistent with that fact. Numeric value: 60. Suggested message: "The recognizer is not accepting input".

Accessor macro: int MARPA_ERR_RECCE_NOT_STARTED

The recognizer has not been started. and the application has attempted something that is inconsistent with that fact. Numeric value: 61. Suggested message: "The recognizer has not been started".

Accessor macro: int MARPA_ERR_RECCE_STARTED

The recognizer has been started. and the application has attempted something that is inconsistent with that fact. Numeric value: 62. Suggested message: "The recognizer has been started".

Accessor macro: int MARPA_ERR_RHS_IX_NEGATIVE

The index of a RHS symbol was specified, and it was negative. That is not allowed. Numeric value: 63. Suggested message: "RHS index cannot be negative".

Accessor macro: int MARPA_ERR_RHS_IX_OOB

A non-negative index of RHS symbol was specified, but there is no symbol at that index. Since the indexes are in sequence, this means the index was greater than or equal to the rule length. Numeric value: 64. Suggested message: "RHS index must be less than rule length".

Accessor macro: int MARPA_ERR_RHS_TOO_LONG

An attempt was made to add a rule with too many right hand side symbols. The limit on the RHS symbol count is implementation dependent, but it is very large, at least 500,000,000 symbols. This is far beyond what is required in any current practical grammar. An application with rules of this length is almost certain to run into memory and other limits. Numeric value: 65. Suggested message: "The RHS is too long".

Accessor macro: int MARPA_ERR_SEQUENCE_LHS_NOT_UNIQUE

The LHS of a sequence rule cannot be the LHS of any other rule, whether a sequence rule or a BNF rule. An attempt was made to violate this restriction. Numeric value: 66. Suggested message: "LHS of sequence rule would not be unique".

Accessor macro: int MARPA_ERR_START_NOT_LHS

The start symbol is not on the LHS on any rule. That means it could never match any possible input, not even the null string. Presumably, an error in writing the grammar. Numeric value: 73. Suggested message: "Start symbol not on LHS of any rule".

Accessor macro: int MARPA_ERR_SYMBOL_IS_NOT_COMPLETION_EVENT

An attempt was made to use a symbol in a way that requires it to be set up for completion events, but the symbol was not set set up for completion events. The archetypal case is an attempt to activate completion events for the symbol in the recognizer. The archetypal case is an attempt to activate a completion event in the recognizer for a symbol that is not set up as a completion event. Numeric value: 92. Suggested message: "Symbol is not set up for completion events".

Accessor macro: int MARPA_ERR_SYMBOL_IS_NOT_NULLED_EVENT

An attempt was made to use a symbol in a way that requires it to be set up for nulled events, but the symbol was not set set up for nulled events. The archetypal case is an attempt to activate a nulled events in the recognizer for a symbol that is not set up as a nulled event. Numeric value: 93. Suggested message: "Symbol is not set up for nulled events".

Accessor macro: int MARPA_ERR_SYMBOL_IS_NOT_PREDICTION_EVENT

An attempt was made to use a symbol in a way that requires it to be set up for predictino events, but the symbol was not set set up for predictino events. The archetypal case is an attempt to activate a prediction event in the recognizer for a symbol that is not set up as a prediction event. Numeric value: 94. Suggested message: "Symbol is not set up for prediction events".

Accessor macro: int MARPA_ERR_SYMBOL_VALUED_CONFLICT

Unvalued symbols are a deprecated Marpa feature, which may be avoided with the marpa_g_force_valued() method. An unvalued symbol may take on any value, and therefore a symbol that is unvalued at some points cannot safely to be used to contain a value at others. This error indicates that such an unsafe use is being attempted. Numeric value: 74. Suggested message: "Symbol is treated both as valued and unvalued".

Accessor macro: int MARPA_ERR_TERMINAL_IS_LOCKED

An attempt was made to change the terminal status of a symbol to a different value after it was locked. Numeric value: 75. Suggested message: "The terminal status of the symbol is locked".

Accessor macro: int MARPA_ERR_TOKEN_IS_NOT_TERMINAL

A token was specified whose symbol ID is not a terminal. Numeric value: 76. Suggested message: "Token symbol must be a terminal".

Accessor macro: int MARPA_ERR_TOKEN_LENGTH_LE_ZERO

A token length was specified that is less than or equal to zero. Zero-length tokens are not allowed in Libmarpa. Numeric value: 77. Suggested message: "Token length must greater than zero".

Accessor macro: int MARPA_ERR_TOKEN_TOO_LONG

The token length is too long. The limit on the length of a token is implementation dependent, but it is at least 500,000,000 earlemes. An application using a token that long is almost certain to run into some other limit. Numeric value: 78. Suggested message: "Token is too long".

Accessor macro: int MARPA_ERR_TREE_EXHAUSTED

A Libmarpa parse tree iterator is “exhausted”, that is, it has no more parse trees. Numeric value: 79. Suggested message: "Tree iterator is exhausted".

Accessor macro: int MARPA_ERR_TREE_PAUSED

A Libmarpa tree is “paused” and an operation was attempted that is inconsistent with that fact. Typically, this operation will be a call of the marpa_t_next() method. Numeric value: 80. Suggested message: "Tree iterator is paused".

Accessor macro: int MARPA_ERR_UNEXPECTED_TOKEN_ID

An attempt was made to read a token where a token with that symbol ID is not expected. This message can also occur when an attempt is made to read a token at a location where no token is expected. Numeric value: 81. Suggested message: "Unexpected token".

Accessor macro: int MARPA_ERR_UNPRODUCTIVE_START

The start symbol is unproductive. That means it could never match any possible input, not even the null string. Presumably, an error in writing the grammar. Numeric value: 82. Suggested message: "Unproductive start symbol".

Accessor macro: int MARPA_ERR_VALUATOR_INACTIVE

The valuator is inactive in a context where that should not be the case. Numeric value: 83. Suggested message: "Valuator inactive".

Accessor macro: int MARPA_ERR_VALUED_IS_LOCKED

Unvalued symbols are a deprecated Marpa feature, which may be avoided with the marpa_g_force_valued() method. This error code indicates that the valued status of a symbol is locked, and an attempt was made to change it to a status different from the current one. Numeric value: 84. Suggested message: "The valued status of the symbol is locked".

Accessor macro: int MARPA_ERR_SYMBOL_IS_NULLING

An attempt was made to do something with a nulling symbol that is not allowed. For example, the ID of a nulling symbol cannot be an argument to marpa_r_expected_symbol_event_set() — because it is not possible to create an “expected symbol” event for a nulling symbol. Numeric value: 87. Suggested message: "Symbol is nulling".

Accessor macro: int MARPA_ERR_SYMBOL_IS_UNUSED

An attempt was made to do something with an unused symbol that is not allowed. An “unused” symbol is a inaccessible or unproductive symbol. For example, the ID of a unused symbol cannot be an argument to marpa_r_expected_symbol_event_set() — because it is not possible to create an “expected symbol” event for an unused symbol. Numeric value: 88. Suggested message: "Symbol is not used".


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24.4 Internal error codes

An internal error code may be one of two things: First, it can be an error code that arises from an internal Libmarpa programming issue (in other words, something happening in the code that was not supposed to be able to happen.) Second, it can be an error code that only occurs when a method from Libmarpa’s internal interface is used. Both kinds of internal error message share one common trait — users of the Libmarpa’s external interface should never see them.

Internal error messages require someone with knowledge of the Libmarpa internals to follow up on them. They usually do not have descriptions or suggested messages.

Accessor macro: int MARPA_ERR_AHFA_IX_NEGATIVE

Numeric value: 1.

Accessor macro: int MARPA_ERR_AHFA_IX_OOB

Numeric value: 2.

Accessor macro: int MARPA_ERR_ANDID_NEGATIVE

Numeric value: 3.

Accessor macro: int MARPA_ERR_ANDID_NOT_IN_OR

Numeric value: 4.

Accessor macro: int MARPA_ERR_ANDIX_NEGATIVE

Numeric value: 5.

Accessor macro: int MARPA_ERR_BOCAGE_ITERATION_EXHAUSTED

Numeric value: 7.

Accessor macro: int MARPA_ERR_DEVELOPMENT

“Development” errors were used heavily during Libmarpa’s development, when it was not yet clear how precisely to classify every error condition. Unless they are using a developer’s version, users of the external interface should never see development errors.

Development errors have an error string associated with them. The error string is a short 7-bit ASCII error string that describes the error. Numeric value: 9. Suggested message: "Development error, see string".

Accessor macro: int MARPA_ERR_DUPLICATE_AND_NODE

Numeric value: 10.

Accessor macro: int MARPA_ERR_YIM_ID_INVALID

Numeric value: 14.

Accessor macro: int MARPA_ERR_INTERNAL

A “catchall” internal error. Numeric value: 19.

Accessor macro: int MARPA_ERR_INVALID_AHFA_ID

The AHFA ID was invalid. There are no AHFAs any more, so this message should not occur. Numeric value: 20.

Accessor macro: int MARPA_ERR_INVALID_AIMID

The AHM ID was invalid. The term “AIMID” is a legacy of earlier implementations and must be kept for backward compatibility. Numeric value: 21.

Accessor macro: int MARPA_ERR_INVALID_IRLID

Numeric value: 23.

Accessor macro: int MARPA_ERR_INVALID_NSYID

Numeric value: 24.

Accessor macro: int MARPA_ERR_NOOKID_NEGATIVE

Numeric value: 33.

Accessor macro: int MARPA_ERR_NOT_TRACING_COMPLETION_LINKS

Numeric value: 35.

Accessor macro: int MARPA_ERR_NOT_TRACING_LEO_LINKS

Numeric value: 36.

Accessor macro: int MARPA_ERR_NOT_TRACING_TOKEN_LINKS

Numeric value: 37.

Accessor macro: int MARPA_ERR_NO_AND_NODES

Numeric value: 38.

Accessor macro: int MARPA_ERR_NO_OR_NODES

Numeric value: 40.

Accessor macro: int MARPA_ERR_NO_TRACE_YS

Numeric value: 46.

Accessor macro: int MARPA_ERR_NO_TRACE_PIM

Numeric value: 47.

Accessor macro: int MARPA_ERR_NO_TRACE_YIM

Numeric value: 45.

Accessor macro: int MARPA_ERR_NO_TRACE_SRCL

Numeric value: 48.

Accessor macro: int MARPA_ERR_ORID_NEGATIVE

Numeric value: 51.

Accessor macro: int MARPA_ERR_OR_ALREADY_ORDERED

Numeric value: 52.

Accessor macro: int MARPA_ERR_PIM_IS_NOT_LIM

Numeric value: 55.

Accessor macro: int MARPA_ERR_SOURCE_TYPE_IS_NONE

Numeric value: 70.

Accessor macro: int MARPA_ERR_SOURCE_TYPE_IS_TOKEN

Numeric value: 71.

Accessor macro: int MARPA_ERR_SOURCE_TYPE_IS_COMPLETION

Numeric value: 68.

Accessor macro: int MARPA_ERR_SOURCE_TYPE_IS_LEO

Numeric value: 69.

Accessor macro: int MARPA_ERR_SOURCE_TYPE_IS_AMBIGUOUS

Numeric value: 67.

Accessor macro: int MARPA_ERR_SOURCE_TYPE_IS_UNKNOWN

Numeric value: 72.


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25 Technical notes

This section contains technical notes that are not necessary for the main presentation, but which may be helpful or interesting.


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25.1 Elizabeth Scott’s SPPFs

One of our most important data structures is what we call a “bocage”. Prof. Scott’s work preceded ours, and her SPPF structure is our bocage in all essential respects, so much so that her excellent writeup serves perfectly as documentation for the bocage: Scott, Elizabeth. “SPPF-style parsing from Earley recognisers.” Electronic Notes in Theoretical Computer Science 203.2 (2008): 53-67, https://dinhe.net/~aredridel/.notmine/PDFs/Parsing/SCOTT%2C%20Elizabeth%20-%20SPPF-Style%20Parsing%20From%20Earley%20Recognizers.pdf.


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25.2 Data types used by Libmarpa

Libmarpa does not use any floating point data or strings. All data are either integers or pointers.


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25.3 Why so many time objects?

Marpa is an aggressively multi-pass algorithm. Marpa achieves its efficiency, not in spite of making multiple passes over the data, but because of it. Marpa regularly substitutes two fast O(n) passes for a single O(n log n) pass. Marpa’s proliferation of time objects is in keeping with its multi-pass approach.

Bocage objects come at no cost, even for unambiguous parses, because the same pass that creates the bocage also deals with other issues that are of major significance for unambiguous parses. It is the post-processing of the bocage pass that enables Marpa to do both left- and right-recursion in linear time.

Of the various objects, the best case for elimination is of the ordering object. In many cases, the ordering is trivial. Either the parse is unambiguous, or the application does not care about the order in which parse trees are returned. But while it would be easy to add an option to bypass creation of an ordering object, there is little to be gained from it. When the ordering is trivial, its overhead is very small — essentially a handful of subroutine calls. Many orderings accomplish nothing, but these cost next to nothing.

Tree objects come at minimal cost to unambiguous grammars, because the same pass that allows iteration through multiple parse trees does the tree traversal. This eliminates much of the work that otherwise would need to be done in the valuation time object. In the current implementation, the valuation time object needs only to step through a sequence already determined by the tree iterator.


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25.4 Numbered objects

As the name suggests, the choice was made to implement numbered objects as integers, and not as pointers. In standard-conformant C, integers can be safely checked for validity, while pointers cannot.

There are efficiency tradeoffs between pointers and integers but they are complicated, and they go both ways. Pointers can be faster, but integers can be used as indexes into more than one data structure. Which is actually faster depends on the design. Integers allow for a more flexible design, so that once the choice is settled on, careful programming can make them a win, possibly a very big one.

The approach taken in Libmarpa was to settle, from the outset, on integers as the implementation for numbered objects, and to optimize on that basis. The author concedes that it is possible that others redoing Libmarpa from scratch might find that pointers are faster. But the author is confident that they will also discover, on modern architectures, that the lack of safe validity checking is far too high a price to pay for the difference in speed.


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25.5 Trap representations

In order to be C89 conformant, an application must initialize all locations that might be read. This is because C89 allows trap representations.

A trap representation is a byte pattern in memory that is not a valid value of some object type. When read, the trap representation causes undefined behavior according to the C89 standard, making the application that allowed the read non-conformant to the C89 standard. Trap representations are carefully defined and discussed in the C99 standard.

In real life, trap representations can occur when floating point values are used: Some byte patterns that can occur in memory are not valid floating point values, and can cause undefined behavior when read.

Pointers raise the same issue although, since it can be safely read as an integer, some insist that an invalid pointer is not, strictly speaking, a trap representation. But there is no portable c89-conformant way of testing the integer form of a pointer for validity, so that the only way to guarantee C89 conformance is to initialize the pointer, either to a valid pointer, or to a known and therefore testable value, such as NULL.

All this implies that, in order to claim c89-conformance, an application must initialize all locations that might be read to non-trap values. For a stack implementation, this means that, as a practical matter, all locations on the stack must be initialized.


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26 Advanced input models

In an earlier chapter, we introduced Libmarpa’s concept of input, and described its basic input models. See Input. In this chapter we describe Libmarpa’s advanced models of input. These advanced input models have attracted considerable interest. However, they have seen little actual use so far, and for that reason we delayed their consideration until now.

A Libmarpa input model is advanced if it allows tokens of length other than 1. The advanced input models are also called variable-length token models because they allow the token length to vary from the “normal” length of 1.


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26.1 The dense variable-length token model

In the dense variable-length model of input, one or more successful calls of marpa_r_alternative() must be immediately previous to every call to marpa_r_earleme_complete(). Note that, for a variable-length input model to be “dense” according to this definition, at least one successful call of marpa_r_alternative() must be immediately previous to each call to marpa_r_earleme_complete(). Recall that, in this document, we say that a marpa_r_alternative() call is “immediately previous” to a marpa_r_earleme_complete() call iff that marpa_r_earleme_complete() call is the first marpa_r_earleme_complete() call after the marpa_r_alternative() call.

In the dense model of input, after a successful call of marpa_r_alternative(), the earleme variables are as follows:

In the dense variable-length model of input, the effect of the marpa_r_earleme_complete() mutator on the earleme variables is the same as for the basic models of input. See The standard model of input.

In the dense model of input, the latest earleme is always the same as the current earleme. In fact, the latest earleme and the current earleme are always the same, except in the fully general model of input.


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26.2 The fully general input model

In the sparse variable-length model of input, zero or more successful calls of marpa_r_alternative() must be immediately previous to every call to marpa_r_earleme_complete(). The sparse model is the dense variable-length model, with its only restriction lifted — the sparse variable-length input model allows calls to marpa_r_earleme_complete() that are not immediately preceded by calls to marpa_r_alternative().

Since it is unrestricted, the sparse input model is Libmarpa’s fully general input model. Because of this, it may be useful for us to state the effect of mutators on the earleme variables in detail, even at the expense of some repetition.

In the sparse input model, empty earlemes are now possible. An empty earleme is an earleme with no tokens and no Earley set. An empty earleme occurs iff marpa_r_earleme_complete() is called when there is no immediately previous call to marpa_r_alternative(). The sparse model takes its name from the fact that there may be earlemes with no Earley set. In the sparse model, Earley sets are “sparsely” distributed among the earlemes.

In the dense model of input, the effect on the earleme variables of a successful call of the marpa_r_alternative() mutator is the same as for the sparse model of input:

In the sparse model, when the earleme is not empty, the effect of a call to marpa_r_earleme_complete() on the earleme variables is the same as in the dense and the basic models of input. Specifically, the following will be true:

Recall that, in the dense and basic input models, as a matter of definition, there are no empty earlemes. For the sparse input model, in the case of an empty earleme, the effect of the marpa_r_earleme_complete() mutator on the earleme variables is the following:

After a call to marpa_r_earleme_complete() for an empty earleme, the lastest and current earlemes will have different values. In a parse that never calls marpa_r_earleme_complete() for an empty earleme, the lastest and current earlemes will always be the same.


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27 Support

The “updates” (https://github.com/jeffreykegler/libmarpa/blob/updated/UPDATES.md). document contains instructions for reporting bugs, getting answers to questions, and other support.


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28 Futures

This chapter is not about the current interface. Instead, it discusses changes or additions that might be made to this document or to the external interface in the future.


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28.1 Nulling versus nulled

Currently we call a zero-length instance (aka tree node) either a nulling instance or a nulled instance. The use of “nulling” is for historic reasons and arguably is confusing. The symbol of a nulling instance is not necessarily a nulling symbol — it might be a nullable symbol. Usage of the term “nulled” is less confusing. At this time, we continue to allow zero-length instances to be called nulling instances because that terminology is embedded in a lot of code and documents.


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28.2 Document pre-conditions more formally

A more formal approach to documenting preconditions of the methods is possible, and may be helpful enough to repay any cost in verbosity or complexity. Dave Abrahams recommended I look at https://www.boost.org/sgi/stl/ for one approach.


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28.3 Simpler events interface

Some of the events interfaces are unnecessarily complex. Activation in the grammar is unnecessary, as is the ability to “unmark” an event for a symbol before precomputation. See Completion events, see Symbol nulled events, and see Prediction events.


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28.4 Better defined ambiguity metric

With experience, we are now in a position to define an ambiguity metric that can be cheaply calculated, and that might be of real use. Preliminary notes are in the CWeb code.


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28.5 Report item traverser should be a time object

Right now, a report item traverser is a kind of “subobject” of a recognizer. It should be made into a full-fledged time object. This will allow multiple report item traversers to be in use at once, allowing more aggressive use of this facility.


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28.6 Orthogonal treatment of soft failures

The treatment of soft failure evolved along with this interface, leaving traces of that evolution in the interface. For example, soft failures should not set the error code, but soft failure in marpa_r_progress_item() sets the error code to MARPA_ERR_PROGRESS_REPORT_EXHAUSTED. See marpa_r_progress_item(). Similar, soft failure marpa_t_next() sets the error code to MARPA_ERR_TREE_EXHAUSTED. These non-orthogonalities should be fixed someday.


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28.7 Orthogonal treatment of exhaustion

The treatment of parse exhaustion is very awkward. marpa_r_start_input() returns success on exhaustion, while marpa_r_earleme_complete() either returns success or a hard failure, depending on circumstances. See marpa_r_earleme_complete(), and marpa_r_start_input().

Ideally the treatment should be simpler, more intuitive and more orthogonal. Better, perhaps, would be to always treat parse exhaustion as a soft failure.


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28.8 Furthest earleme values

marpa_r_furthest_earleme returns unsigned int, which is non-orthogonal with marpa_r_current_earleme. This leaves no room for an failure return value, which we deal with by not checking for failures. The only important potential failure is calling marpa_r_furthest_earleme when the furthest earleme is an indeterminate value. We eliminate this potential cause of failure by regarding furthest earleme as having been initialized when the recognizer was created, which is another non-orthogonality with marpa_r_current_earleme.

All this might be fine, if something were gained, but in fact in the furthest earleme, unless there is a problem, always becomes the current earleme, and no use cases for extremely long variable-length tokens are envisioned, so that the two should never be far apart. Additionally, the additional values for the furthest earleme only come into play if the parse is to large for the computer memories as of this writing. Summarizing, marpa_r_furthest_earleme, should return an int, like marpa_r_current_earleme, and the non-orthogonalities should be eliminated.


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28.9 Additional recoverable failures in marpa_r_alternative()

Among the hard failures that marpa_r_alternative() returns are the error codes MARPA_ERR_DUPLICATE_TOKEN, MARPA_ERR_NO_TOKEN_EXPECTED_HERE and MARPA_ERR_INACCESSIBLE_TOKEN. These are currently irrecoverable. They may in fact be fully recoverable, but are not documented as such because this has not been tested.

At this writing, we know of no applications that attempt to recover from these errors. It is possible that these error codes may also be useable for the techniques similar to the Ruby Slippers, as of this writing, we know of no proposals to use them in this way.


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28.10 Untested methods

The methods of this section are not in the external interface, because they have not been adequately tested. Their fate is uncertain. Users should regard these methods as unsupported.


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28.10.1 Zero-width assertion methods

Function: Marpa_Assertion_ID marpa_g_zwa_new ( Marpa_Grammar g, int default_value)
Function: int marpa_g_zwa_place ( Marpa_Grammar g, Marpa_Assertion_ID zwaid, Marpa_Rule_ID xrl_id, int rhs_ix)
Function: int marpa_r_zwa_default ( Marpa_Recognizer r, Marpa_Assertion_ID zwaid)

On success, returns previous default value of the assertion.

Function: int marpa_r_zwa_default_set ( Marpa_Recognizer r, Marpa_Assertion_ID zwaid, int default_value)

Changes default value to default_value. On success, returns previous default value of the assertion.

Function: Marpa_Assertion_ID marpa_g_highest_zwa_id ( Marpa_Grammar g )

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28.10.2 Methods for revising parses

Marpa allows an application to “change its mind” about a parse, rejecting rules previously recognized or predicted, and terminals previously scanned. The methods in this section provide that capability.

Function: Marpa_Earleme marpa_r_clean ( Marpa_Recognizer r)

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29 Deprecated techniques and methods


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29.1 LHS terminals


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29.1.1 Overview of LHS terminals

The user creates LHS terminals with the marpa_g_symbol_is_terminal_set() method. See marpa_g_symbol_is_terminal_set(). If the marpa_g_symbol_is_terminal_set() method is never called for a grammar, then LHS terminals are not in use for any time object with that grammar as its base grammar.


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29.1.2 Motivation of LHS terminals

Recall that a terminal symbol is a symbol that may appear in the input. Traditionally, all LHS symbols, as well as the start symbol, must be non-terminals. By default, this is Marpa’s behavior.

In a departure from tradition, Marpa had a feature that allowed the user to eliminate the distinction between terminals and non-terminals. This feature is now deprecated.

When LHS terminals are in use, a terminal can appear on the LHS of one or more rules, and can be be the start symbol. Note however, that terminals can never be zero length.

The basis of the LHS terminals feature was that, while sharp division between terminals and non-terminals was a useful simplification for proving theorems, it was not essential in practice. In the UNIX “toolkit” tradition, the practice has been to include even awkward, dangerous tools with no known use, in the toolkit. The philosophy was that empowering the user who discovers new techniques is more important than playing nanny to the toolkit’s users.

LHS symbols could be used to bypass, or “short circuit”, the rules on whose LHS they occur. Short circuiting rules, it was thought, might prove helpful in debugging, or have other applications.

But, a decade after the release of Libmarpa, no uses for LHS symbols have emerged. And they do introduce many new corner cases into the code and complicate the API documentation.


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29.1.3 LHS terminal methods

The terminal status of a symbol is a boolean, which is true iff the symbol is a terminal. The terminal status of a symbol is locked iff the terminal status of that symbol cannot be changed.

Mutator function: int marpa_g_symbol_is_terminal_set ( Marpa_Grammar g, Marpa_Symbol_ID sym_id, int value)

On success, does the following:

Hard fails with error code MARPA_ERR_TERMINAL_IS_LOCKED if the symbol with sym_id is locked, and the terminal status of the symbol with sym_id is not equal to value. Also hard fails if value is not a boolean or if g is precomputed.

Return value: On success, value, which will be 1 or 0. On soft failure, -1. On hard failure, -2.


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29.1.4 Precomputation and LHS terminals

On success, marpa_g_precompute() will sets and locks the terminal status of every symbol. More precisely, let the symbol be x, let the terminal status of x when marpa_g_precompute() was called be v_before, and let the terminal status of x when marpa_g_precompute() returns success be v_after. The effect of the successful call of marpa_g_precompute() will be as follows:

The terminal status of all symbols is locked after a successful call to marpa_g_precompute(). See marpa_g_precompute().


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29.1.5 Nulling terminals

When LHS terminals are not in use, nulling terminals cannot occur, and applications need not take them in account. This is because, in order to be nullable, a symbol must appear on the LHS of a nullable rule. Without LHS terminals, therefore, no terminals can ever be either nullable or nulling.

Things become more complicated if LHS terminals are allowed. In that case nulling terminals can be created, and Libmarpa must take measures to prevent a recognizer from being created for a grammar with nulling terminals. Libmarpa will not allow a recognizer to be created from a grammar with nulling terminals because they are a logical contradiction. A terminal is (by definition) a symbol which can appear in the input, and a nulling symbol, by definition, cannot appear in the input.

Libmarpa’s marpa_g_precompute method fails with the error code MARPA_ERR_NULLING_TERMINAL if it detects nulling terminals during precomputation. The error code MARPA_ERR_NULLING_TERMINAL is library-recoverable. See marpa_g_precompute().

Libmarpa’s marpa_g_precompute method also triggers one MARPA_EVENT_NULLING_TERMINAL event for every nulling terminal in the grammar. This implies that one or more MARPA_EVENT_NULLING_TERMINAL events occur iff marpa_g_precompute fails with error code MARPA_ERR_NULLING_TERMINAL.


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29.2 Valued and unvalued symbols


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29.2.1 What unvalued symbols were

Libmarpa symbols can have values, which is the traditional way of doing semantics. Libmarpa also allows symbols to be unvalued. An unvalued symbol is one whose value is unpredictable from instance to instance. If a symbol is unvalued, we sometimes say that it has “whatever” semantics.

Situations where the semantics can tolerate unvalued symbols are surprisingly frequent. For example, the top-level of many languages is a series of major units, all of whose semantics are typically accomplished via side effects. The compiler is typically indifferent to the actual value produced by these major units, and tracking them is a waste of time. Similarly, the value of the separators in a list is typically ignored.

Rules are unvalued if and only if their LHS symbols are unvalued. When rules and symbols are unvalued, Libmarpa optimizes their evaluation.

It is in principle unsafe to check the value of a symbol if it can be unvalued. For this reason, once a symbol has been treated as valued, Libmarpa marks it as valued. Similarly, once a symbol has been treated as unvalued, Libmarpa marks it as unvalued. Once marked, a symbol’s valued status is locked and cannot be changed later.

The valued status of terminals is marked the first time they are read.

Unvalued symbols may be used in combination with another deprecated feature, LHS terminals. See LHS terminals. The valued status of LHS symbols must be explicitly marked by the application when initializing the valuator — this is Libmarpa’s equivalent of registering a callback.

The valued status of a LHS terminal will be locked in the recognizer if it is used as a terminal, and the symbol’s use as a rule LHS in the valuator must be consistent with the recognizer’s valued marking. LHS terminals are disabled by default.

Marpa reports an error when a symbol’s use conflicts with its locked valued status. Doing so usually saves the Libmarpa user some tricky debugging further down the road.


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29.2.2 Grammar methods dealing with unvalued symbols

Function: int marpa_g_symbol_is_valued_set ( Marpa_Grammar g, Marpa_Symbol_ID symbol_id, int value)
Function: int marpa_g_symbol_is_valued ( Marpa_Grammar g, Marpa_Symbol_ID symbol_id)

These methods, respectively, set and query the “valued status” of a symbol. Once set to a value with the marpa_g_symbol_is_valued_set() method, the valued status of a symbol is “locked” at that value. It cannot thereafter be changed. Subsequent calls to marpa_g_symbol_is_valued_set() for the same sym_id will fail, leaving sym_id’s valued status unchanged, unless value is the same as the locked-in value.

Return value: On success, 1 if the symbol symbol_id is valued after the call, 0 if not. If the valued status is locked and value is different from the current status, -2. If value is not 0 or 1; or on other failure, -2.


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29.2.3 Registering semantics in the valuator

By default, Libmarpa’s valuator objects assume that non-terminal symbols have no semantics. The archetypal application will need to register symbols that contain semantics. The primary method for doing this is marpa_v_symbol_is_valued(). Applications will typically register semantics by rule, and these applications will find the marpa_v_rule_is_valued() method more convenient.

Function: int marpa_v_symbol_is_valued_set ( Marpa_Value v, Marpa_Symbol_ID sym_id, int status )
Function: int marpa_v_symbol_is_valued ( Marpa_Value v, Marpa_Symbol_ID sym_id )

These methods, respectively, set and query the valued status of symbol sym_id. marpa_v_symbol_is_valued_set() will set the valued status to the value of its status argument. A valued status of 1 indicates that the symbol is valued. A valued status of 0 indicates that the symbol is unvalued. If the valued status is locked, an attempt to change to a status different from the current one will fail (error code MARPA_ERR_VALUED_IS_LOCKED).

Return value: On success, the valued status after the call. If value is not either 0 or 1, or on other failure, -2.

Function: int marpa_v_rule_is_valued_set ( Marpa_Value v, Marpa_Rule_ID rule_id, int status )
Function: int marpa_v_rule_is_valued ( Marpa_Value v, Marpa_Rule_ID rule_id )

These methods, respectively, set and query the valued status for the LHS symbol of rule rule_id. marpa_v_rule_is_valued_set() sets the valued status to the value of its status argument.

A valued status of 1 indicates that the symbol is valued. A valued status of 0 indicates that the symbol is unvalued. If the valued status is locked, an attempt to change to a status different from the current one will fail (error code MARPA_ERR_VALUED_IS_LOCKED).

Rules have no valued status of their own. The valued status of a rule is always that of its LHS symbol. These methods are conveniences — they save the application the trouble of looking up the rule’s LHS.

Return value: On success, the valued status of the rule rule_id’s LHS symbol after the call. If value is not either 0 or 1, or on other failure, -2.

Function: int marpa_v_valued_force ( Marpa_Value v)

This methods locks the valued status of all symbols to 1, indicated that the symbol is valued. If this is not possible, for example because one of the grammar’s symbols already is locked at a valued status of 0, failure is returned.

Return value: On success, a non-negative number. On failure, returns -2, and sets the error code to an appropriate value, which will never be MARPA_ERR_NONE.


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30 History of the Marpa algorithm

This chapter is a quick summary of the most important events in Marpa’s development. My “timeline” of the major events in parsing theory has a much broader scope, and also includes more detail about Marpa’s development. See Timeline.


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31 Annotated bibliography


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31.1 Aho and Ullman 1972

The Theory of Parsing, Translation and Compiling, Volume I: Parsing by Alfred Aho and Jeffrey Ullman (Prentice-Hall: Englewood Cliffs, New Jersey, 1972). I think this was the standard source for Earley’s algorithm for decades. It certainly was my standard source. The account of Earley’s algorithm is on pages 320-330.


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31.2 Aycock and Horspool 2002

Marpa is based on ideas from John Aycock and R. Nigel Horspool’s “Practical Earley Parsing”, The Computer Journal, Vol. 45, No. 6, 2002, pp. 620-630. The idea of doing LR(0) precomputation for Earley’s general parsing algorithm (see Bibliography-Earley-1970), and Marpa’s approach to handling nullable symbols and rules, both came from this article.

The Aycock and Horspool paper summarizes Earley’s very nicely and is available on the web: http://www.cs.uvic.ca/~nigelh/Publications/PracticalEarleyParsing.pdf. Unlike Earley’s 1970 paper (see Bibliography-Earley-1970), Aycock and Horspool 2002 is not easy reading. I have been following this particular topic on and off for years and nonetheless found this paper very heavy going.


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31.3 Dominus 2005

Although my approach to parsing is not influenced by Mark Jason Dominus’s Higher Order Perl, Mark’s treatment of parsing is an excellent introduction to parsing, especially in a Perl context. His focus on just about every other technique except general BNF parsing is pretty much standard, and will help a beginner understand how unconventional Marpa’s approach is.

Both Mark’s Perl and his English are examples of good writing, and the book is dense with insights. Mark’s discussion on memoization in Chapter 3 is the best I’ve seen. I wish I’d bought his book earlier in my coding.

Mark’s book is available on-line. You can download chapter-by-chapter or the whole thing at once, and you can take your pick of his original sources or PDF, at http://hop.perl.plover.com/book/. A PDF of the parsing chapter is at http://hop.perl.plover.com/book/pdf/08Parsing.pdf.


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31.4 Earley 1970

Of Jay Earley’s papers on his general parsing algorithm, the most readily available is “An efficient context-free parsing algorithm”, Communications of the Association for Computing Machinery, 13:2:94-102, 1970.

Ordinarily, I’d not bother pointing out 35-year old nits in a brilliant and historically important article. But more than a few people treat this article as not just the first word in Earley parsing, but the last as well. Many implementations of Earley’s algorithm come, directly and unaltered, from his paper. These implementers and their users need to be aware of two issues.

First, the recognition engine itself, as described, has a serious bug. There’s an easy fix, but one that greatly slows down an algorithm whose main problem, in its original form, was speed. This issue is well laid out by Aycock and Horspool in their article. See Bibliography-Aycock-and-Horspool-2002.

Second, according to Tomita there is a mistake in the parse tree representation. See page 153 of Bibliography-Grune-and-Jacobs-1990, page 210 of Bibliography-Grune-and-Jacobs-2008, and the bibliography entry for Earley 1970 in Bibliography-Grune-and-Jacobs-2008. In the printed edition of the 2008 bibliography, the entry is on page 578, and on the web (ftp://ftp.cs.vu.nl/pub/dick/PTAPG_2nd_Edition/CompleteList.pdf), it’s on pp. 583-584. My methods for producing parse results from Earley sets do not come from Earley 1970, so I am taking Tomita’s word on this one.


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31.5 Grune and Jacobs 1990

Parsing Techniques: A Practical Guide, by Dick Grune and Ceriel Jacobs, (Ellis Horwood Limited: Chichester, West Sussex, England, 1990). This book is available on the Web: http://dickgrune.com/Books/PTAPG_1st_Edition/


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31.6 Grune and Jacobs 2008

Parsing Techniques: A Practical Guide, by Dick Grune and Ceriel Jacobs, 2nd Edition. (Springer: New York NY, 2008). This is the most authoritative and comprehensive introduction to parsing I know of. In theory it requires no mathematics, only a programming background, but even so it is moderately difficult reading.

This is Bibliography-Grune-and-Jacobs-1990, updated. The bibliography for this book is available in enlarged form on the web: ftp://ftp.cs.vu.nl/pub/dick/PTAPG_2nd_Edition/CompleteList.pdf.


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31.7 Kegler 2022

My writeup of the theory behind Marpa, with proofs of correctness and of my complexity claims, was first made public in 2013. It was updated in 2022, and can be found on arxiv.org (https://arxiv.org/abs/1910.08129).


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31.8 Timeline

Far more popular than my Marpa theory paper is my Parsing: a timeline. This is a detailed history of parsing theory, and is available online: https://jeffreykegler.github.io/personal/timeline_v3.


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31.9 Leo 1991

Marpa’s handling of right-recursion uses the ideas in Joop M.I.M. Leo’s “A General Context-Free Parsing Algorithm Running in Linear Time on Every LR(k) Grammar Without Using Lookahead”, Theoretical Computer Science, Vol. 82, No. 1, 1991, pp 165-176. This is a difficult paper. It is available online at http://www.sciencedirect.com/science/article/pii/030439759190180A, click the PDF icon at the top left.


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31.10 Wikipedia

Wikipedia’s article on Backus-Naur form is http://en.wikipedia.org/wiki/Backus-Naur_form. It’s a great place to start if you don’t know the basics of grammars and parsing. As Wikipedia points out, BNF might better be called Panini-Backus Form. The grammarian Panini gave a precise description of Sanskrit more than 23 centuries earlier in India using a similar notation.


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Index of terms

This index is of terms that are used in a special sense in this document. Not every use of these terms is indexed — only those uses that are in some way defining.

Jump to:   A   B   C   D   E   F   G   H   I   L   M   N   O   P   R   S   T   U   V   W  
Index Entry  Section

A
accessible: Useless rules
accessible: Useless rules
accessible rule: Rule methods
accessible symbol: Symbol methods
activate (a completion symbol event): Completion events
activate (a nulled symbol event): Symbol nulled events
activate (a prediction symbol event): Prediction events
active (valuator): Valuator constructor
active parse: Exhaustion
advanced input model: Advanced input models
advanced models of input: The basic models of input
ambiguous: Ambiguity
ambiguous: Ambiguity
ancestor: Trees
ancestor (object): Time objects
ancestor, proper: Trees
ancestor, trivial: Trees
ancestry-recoverable hard failure: Ancestry-recoverable hard failure
application: Miscellaneous definitions
application behavior: Application and diagnostic behavior
applications, exhaustion-hating: Exhaustion
applications, exhaustion-loving: Exhaustion
archetypal Libmarpa application: About the overviews
at (a location, wrt a symbol): Trees

B
base (object): Time objects
base grammar (of a time object): Time objects
basic models of input: The basic models of input
behavior, application: Application and diagnostic behavior
behavior, diagnostic: Application and diagnostic behavior
BNF: Rules
BNF node: Trees
boolean: Miscellaneous definitions
boolean value: Miscellaneous definitions

C
child (of a node): Trees
child object (of a time object): Time objects
children (of a node): Trees
context-free grammar: Rules
counted symbol: Sequence methods
current vertex (of a progress report traverser): Progress reports
cycle: Recursion and cycles
cycle-free: Recursion and cycles

D
dense variable-length input model: The dense variable-length token model
derivation: Derivations
derivation step: Derivations
derives: Derivations
derives, directly: Derivations
descendant: Trees
descendant (object): Time objects
descendant, proper: Trees
descendant, trivial: Trees
diagnostic behavior: Application and diagnostic behavior
directly derives: Derivations

E
earleme: The traditional input model
earleme, current: The current earleme
earleme, empty: The fully general input model
earleme, furthest: The furthest earleme
earleme, latest: The latest earleme
Earley item warning threshold: Other parse status methods
Earley set, end of parse: Bocage data structure
Earley set, latest: The latest earleme
empty earleme: The fully general input model
empty rule: Rules
empty rule: Rules
empty sentence: Nulling
empty string: Nulling
End of parse Earley set: Bocage data structure
Evaluating (a tree): Evaluating a parse
event, expected symbol: Symbol expected events
event-generating (method): Events overview
event-safe (method): Events overview
exhausted parse: Exhaustion
exhaustion-hating applications: Exhaustion
exhaustion-loving applications: Exhaustion
expected symbol event: Symbol expected events

F
failure: User non-conformity to specified behavior
failure, ancestry-recoverable hard: Ancestry-recoverable hard failure
failure, fully recoverable hard: Fully recoverable hard failure
failure, hard: Classifying failure
failure, irrecoverable hard: Irrecoverable hard failure
failure, Libmarpa application programming: User non-conformity to specified behavior
failure, library-recoverable hard: Library-recoverable hard failure
failure, memory allocation: Memory allocation failure
failure, partially recoverable hard: Partially recoverable hard failure
failure, soft: Classifying failure
failure, soft: Soft failure
failure, undetected: Undetected failure
forest: Trees
frozen ordering: Freezing the ordering
fully recoverable hard failure: Fully recoverable hard failure

G
grammar: Parsing theory preliminaries

H
hard failure: Classifying failure
hard failure, ancestry-recoverable: Ancestry-recoverable hard failure
hard failure, fully recoverable: Fully recoverable hard failure
hard failure, irrecoverable: Irrecoverable hard failure
hard failure, library-recoverable: Library-recoverable hard failure
hard failure, partially recoverable: Partially recoverable hard failure

I
ID (of an Earley set): The traditional input model
iff: Miscellaneous definitions
immediately previous (to a marpa_r_earleme_complete() call): The standard model of input
in use (LHS terminals): Overview of LHS terminals
inaccessible: Useless rules
inaccessible: Useless rules
inactive (valuator): Stepping through the valuator
indeterminate value: Miscellaneous definitions
indirect: Derivations
infinitely ambiguous: Recursion and cycles
input: Stages of parsing
input model, advanced: Advanced input models
input model, dense variable-length: The dense variable-length token model
input model, sparse variable-length: The fully general input model
input model, variable-length token: Advanced input models
input sentence: Stages of parsing
input text: Stages of parsing
input, advanced models of: The basic models of input
input, basic models of: The basic models of input
instance: Trees
instance (of a symbol): Trees
instance (of a symbol): Trees
irrecoverable hard failure: Irrecoverable hard failure
iterator, parse tree: Tree overview

L
labeled ordered tree: Trees
labeled ordered tree node: Trees
language: Parsing theory preliminaries
language: Derivations
leaf (node): Trees
leaf node: Trees
left hand side: Rules
left-recursive: Recursion and cycles
length: Parsing theory preliminaries
length: Derivations
length (of a node): Trees
lexer: Stages of parsing
lexical analysis: Stages of parsing
lexical analyzer: Stages of parsing
lexing: Stages of parsing
LHS: Rules
LHS (of a rule node): Trees
LHS terminals in use: Overview of LHS terminals
Libmarpa application programming failure: User non-conformity to specified behavior
Libmarpa application programming success: User non-conformity to specified behavior
Libmarpa application, archetypal: About the overviews
library-recoverable hard failure: Library-recoverable hard failure
locked terminal status: LHS terminal methods
locked value status (of a symbol): What unvalued symbols were

M
mark (as a completion event symbol): Completion events
mark (as a nulled event symbol): Symbol nulled events
mark (as a prediction event symbol): Prediction events
matches: Derivations
matches: Derivations
max(x,y): Miscellaneous definitions
memory allocation failur: Memory allocation failure
method: Miscellaneous definitions
models of input, advanced: The basic models of input
models of input, basic: The basic models of input

N
next vertex (of a progress report traverser): Progress reports
node (of a tree): Trees
node length: Trees
node, labeled ordered tree: Trees
non-empty: Nulling
non-nullable: Nulling
non-nullable: Nulling
non-nulling: Nulling
non-nulling: Nulling
non-trivial: Derivations
null derivation: Nulling
null parse: Nulling
null vertex: Progress reports
nullable rule: Nulling
nullable rule: Rule methods
nullable symbol: Nulling
nullable symbol: Symbol methods
nulled (of a symbol): Trees
nulled node: Trees
nulled symbol instance: Trees
nulling node: Trees
nulling rule: Nulling
nulling rule: Rule methods
nulling symbol: Nulling
nulling symbol: Symbol methods

O
ordering, frozen: Freezing the ordering
ordinal (of an Earley set): The traditional input model
our: Miscellaneous definitions

P
parent (wrt a node): Trees
parent object (of a time object): Time objects
parse (forest): Trees
parse (output of a parser): Trees
parse forest: Trees
parse tree: Tree overview
parse tree iterator: Tree overview
parse, active: Exhaustion
parse, exhausted: Exhaustion
parser: Stages of parsing
parsing: Stages of parsing
parsing: Stages of parsing
parsing: Stages of parsing
Parsing in the loose sense: Stages of parsing
parsing in the strict sense: Stages of parsing
partially recoverable hard failure: Partially recoverable hard failure
pause (a parent tree iterator): Valuator constructor
previous (to a marpa_r_earleme_complete() call), immediately: The standard model of input
produces: Derivations
productive: Useless rules
productive: Useless rules
productive rule: Rule methods
productive symbol: Symbol methods
progress report item: Progress reports
progress report traverser: Progress reports
proper ancestor: Trees
proper descendant: Trees

R
raw input: Stages of parsing
reachable: Useless rules
reachable: Useless rules
recognizer: Stages of parsing
recursive: Recursion and cycles
report item: Progress reports
RHS: Rules
RHS (of a rule node): Trees
right hand side: Rules
right-recursive: Recursion and cycles
root node: Trees
Ruby Slippers: Recognizer life cycle mutators
rule: Rules
rule node: Trees
rule, accessible: Rule methods
rule, nullable: Nulling
rule, nullable: Rule methods
rule, nulling: Nulling
rule, nulling: Rule methods
rule, productive: Rule methods

S
scanner: Stages of parsing
scanning: Stages of parsing
semantics: Parsing theory preliminaries
semantics: Evaluating a parse
semantics: Semantics terms
sentence: Parsing theory preliminaries
sentential form: Parsing theory preliminaries
sequence node: Trees
sequence rule: Rules
soft failure: Classifying failure
soft failure: Soft failure
sparse variable-length input model: The fully general input model
start node: Traversal
step: Derivations
step (of a valuator): Stepping through the valuator
step type: Stepping through the valuator
step type, valuator: Stepping through the valuator
string: Parsing theory preliminaries
success: User non-conformity to specified behavior
success, Libmarpa application programming: User non-conformity to specified behavior
successful: Derivations
symbol: Stages of parsing
symbol instance, nulled: Trees
symbol string: Parsing theory preliminaries
symbol string input: Stages of parsing
symbol string input: Stages of parsing
symbol, accessible: Symbol methods
symbol, counted: Sequence methods
symbol, nullable: Symbol methods
symbol, nulling: Symbol methods
symbol, productive: Symbol methods
symbol, unvalued: What unvalued symbols were

T
terminal node: Trees
terminal status (of a symbol): LHS terminal methods
token node: Trees
token stream: Stages of parsing
tokens: Stages of parsing
trap representations: Trap representations
trap value: Miscellaneous definitions
traverser, progress report: Progress reports
tree: Trees
tree: Tree overview
tree node: Trees
tree node, labeled ordered: Trees
tree, labeled ordered: Trees
trivial ancestor: Trees
trivial derivation: Derivations
trivial descendant: Trees

U
undefined behavior: Miscellaneous definitions
undetected failure: Undetected failure
unproductive: Useless rules
unproductive: Useless rules
unreachable: Useless rules
unreachable: Useless rules
unspecified behavior: Miscellaneous definitions
unspecified value: Miscellaneous definitions
unvalued symbol: What unvalued symbols were
us: Miscellaneous definitions
useless: Useless rules
useless: Useless rules
user: Miscellaneous definitions

V
valuator: Value overview
valuator step: Stepping through the valuator
valuator step type: Stepping through the valuator
value: Stages of parsing
value: Semantics terms
value status, locked (of a symbol): What unvalued symbols were
value, boolean: Miscellaneous definitions
variable-length input model, dense: The dense variable-length token model
variable-length input model, sparse: The fully general input model
variable-length token input model: Advanced input models
vertex, current (of a progress report traverser): Progress reports
vertex, next (of a progress report traverser): Progress reports
vertex, null: Progress reports

W
we: Miscellaneous definitions

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