NAME
gomoku —
game of 5 in a row
SYNOPSIS
gomoku |
[-bcdu]
[-D
debugfile]
[savefile] |
DESCRIPTION
gomoku is a two player game where the object is to get 5 in a
row horizontally, vertically or diagonally on a 19 by 19 grid. By convention,
black always moves first.
The options are:
-
-
- -b
- Run in batch mode. (See below.)
-
-
- -c
- Computer versus computer. gomoku will
play a game against itself. This is mostly used for testing.
-
-
- -d
- Print debugging information. Repeating this option more
than once yields more detailed information.
-
-
- -D
debugfile
- Print the debug information to
debugfile instead of to the standard output.
-
-
- -u
- User versus user. (Play against yourself.) This is mostly
used for testing.
-
-
- savefile
- Load a previously saved game from
savefile.
With no arguments,
gomoku starts a fresh user vs. computer
game.
Moves may be entered by selecting the desired board location and pressing the
space or enter key. The cursor may be moved using the arrow keys or
vi(1) motion keys
hjklyubn. These also may be familiar from
rogue(6) and
hack(6). To quit, type
‘Q’, and to save the game, type ‘S’ and supply a file
name when prompted.
Batch mode
Batch mode was intended for game tournaments where a referee program handles the
board display and pits one program against another. In this mode,
gomoku reads moves from standard input and writes its
responses to standard output. The first line of input should be either
“black” or “white” to specify whether
gomoku has the first move or not respectively.
AUTHORS
Ralph Campbell
ACKNOWLEDGEMENTS
The board display routines were based on the
goref program
written by Peter Langston. The user interface was based on Eric S. Raymond's
interface for
bs.